I'm having an issue with a tech cycle:
![Image](https://forums.factorio.com/images/ext/a0145599d95337d91cf0e12463581d1d.png)
Since I run about a million mods I figured I should figure out what mod(s) cause it first, which is why it took me a while to investigate this, so I'm not sure when the problem first occurred, but I think it was a few weeks ago, i think on factorio 0.18.26 or before.
In any case, it turned out that my first guess worked, or at least allowed the game to start again: deactivating Angel's bioprocessing (and thereby industries) prevents the cycle. Of course I don't want to miss out on those two
![Wink ;)](./images/smilies/icon_e_wink.gif)
This is in Windows with the GOG version via galaxy (but I have factorio's updater active, too, this is the latest version) and all mods freshly updated about an hour ago.
My full modlist (from mod-list.json):
base
aai-industry
aai-signal-transmission
aai-signals
AfraidOfTheDark
Aircraft
alien-biomes
alien-biomes-hr-terrain
angelsaddons-crawlertrain
angelsaddons-pressuretanks
angelsaddons-warehouses
angelsbioprocessing
angelsindustries
angelspetrochem
angelsrefining
angelssmelting
AutoDeconstruct
beatrix
bobassembly
bobclasses
bobelectronics
bobenemies
bobequipment
bobgreenhouse
bobinserters
boblibrary
boblogistics
bobmining
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
Booktorio
botReplacer
bullet-trails
DeadlockResearchNotifications
DeathMarkers
Enhanced_Map_Colors
EvoGUI
factorio-reach
factoryplanner
Fill4Me
Flow Control
grappling-gun
Honk
ItemGiverGuiFix
LightedPolesPlus
lightorio
LogisticTrainNetwork
more-minimap-autohide-017
Nanobots
nixie-tubes
OpteraLib
Orbital Ion Cannon
Orphan Finder
RealisticDecorationCleanup
RealisticReactors
Reserved
robot_attrition
space-exploration
space-exploration-graphics
space-exploration-hr-graphics
space-exploration-postprocess
Squeak Through
stdlib
TogglePeacefulMode
VehicleSnap
WaterWell
what-is-it-really-used-for
WideChests
Edit: Seems the "spoiler" function of this forum doesn't work as I thought so I removed the factorio log. The final bit is this:
78.491 Checksum of angelssmelting: 259147300
78.491 Checksum of angelsbioprocessing: 3417573453
78.491 Checksum of angelsindustries: 146701817
79.884 Error ModManager.cpp
basic-fluid-handling
-> water-treatment
-> bio-processing-brown
-> bio-paper-1
-> tech-red-circuit
-> tech-red-packs
-> tech-specialised-labs-basic-exploration-1
-> tech-specialised-labs-basic-energy-1
-> tech-specialised-labs-basic
-> electricity
-> basic-fluid-handling
80.766 Initial atlas bitmap size is 16384
80.767 Created atlas bitmap 2048x640 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
80.776 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
80.787 Parallel Sprite Loader initialized (threads: 9)
80.822 Sprites loaded
80.834 Generated mipmaps (5) for atlas [0] of size 2048x640
80.834 Custom mipmaps uploaded.
80.839 Custom inputs active: 28
80.842 Factorio initialised
157.656 Quitting: user-quit.
158.224 Goodbye