Now, when loading a game (any of the 10 last autosaves and the most recent manual savegames) , the game crashes after a second or a few seconds (first freezes while it runs addr2line and then gives me the "Unexpected error" dialog).
The log file always has a trace via HeatBufferManager::update. Here's the latest example:
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xc5849c, 0xe4302d, 0xab6119, 0xad90ec, 0xbc9579, 0xc6e471, 0x1dd7340, 0x7fa3, 0
104.598 Warning Logger.cpp:523: Symbols.size() == 16, usedSize == 8
#0 0x0000000000e4302d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1 0x0000000000ab6119 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2 0x0000000000ad90ec in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3 0x0000000000bc9579 in Logger::flush() at /tmp/factorio-build-vi0ec0/src/Util/Logger.cpp:563
#4 0x0000000000c6e471 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-vi0ec0/src/Util/Logger.cpp:549
#5 0x0000000001dd7340 in Logging::flush() at /tmp/factorio-build-vi0ec0/src/Util/Logging.cpp:69
#6 0x0000000000007fa3 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) at /tmp/factorio-build-vi0ec0/src/Util/Logging.cpp:103
#7 (nil) in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-vi0ec0/src/Util/Logging.cpp:93
#8 (nil) in HeatBufferManager::update(unsigned int) at /tmp/factorio-build-vi0ec0/src/HeatBufferManager.cpp:211
#9 (nil) in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#10 (nil) in WorkerThread::loop() at /tmp/factorio-build-vi0ec0/src/Util/WorkerThread.cpp:49
#11 0x0000000000410644 in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#12 (nil) in ?? at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#13 (nil) in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#14 0x0000000000ff0000 in ?? at ??:0
#15 0x0000000000001000 in ?? at ??:0
Stack trace logging done
125.986 Warning Logger.cpp:523: Symbols.size() == 11, usedSize == 7
125.987 Error HeatBufferManager.cpp:211: Didn't record all update indexes: 0 != 1.
Logger::writeStacktrace skipped.
125.987 Error CrashHandler.cpp:190: Map tick at moment of crash: 5778330
125.987 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.