Construction robot can't place on canceled deconstruction.

Things that we don't consider worth fixing at this moment.
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Qon
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Construction robot can't place on canceled deconstruction.

Post by Qon »

Robots try to place items that already exist.
Reproduce:
  • Place an entity.
  • Order robots to deconstruct the entity.
  • Before they deconstruct the entity, place a ghost on top.
  • Cancel the deconstruction order.
  • Now you have a ghost on top of an entity and the robots will try to build on top of it and hover over it forever.
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Con bots failing forever.
Con bots failing forever.
PermanentConstructionJob.png (1.6 MiB) Viewed 1850 times

Rseding91
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Re: Construction robot can't place on canceled deconstruction.

Post by Rseding91 »

Well yes, don't do that if you don't want them to wait :)
If you want to get ahold of me I'm almost always on Discord.

Qon
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Re: Construction robot can't place on canceled deconstruction.

Post by Qon »

Rseding91 wrote:Well yes, don't do that if you don't want them to wait :)
It's not like I do it on purpose :s

When dealing with massive blueprints and you are trying to replace a big structure with another while keeping the roboports and powerlines around it's inevitable. I got maybe 30 roboports and some powerpoles bugged like this and had to run around and fix them manually by mining away the entity below. And that was in a single replace.

If a ghost is in the same position as an entity not marked for deconstruction, then it's your fault, not mine...
I don't see the point of allowing ghosts to collide with entities that are not marked for deconstruction and deadlocking the construction job forever.

Or if you think that is expected behaviour, shouldn't I be able to ghost place anything on top of anything then? For consistency.

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ickputzdirwech
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Re: Construction robot can't place on canceled deconstruction.

Post by ickputzdirwech »

This has been fixed. If you cancel the deconstruction the ghost beneath it is removed as well.
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Re: Construction robot can't place on canceled deconstruction.

Post by Qon »

ickputzdirwech wrote:
Mon Jun 08, 2020 2:47 pm
This has been fixed. If you cancel the deconstruction the ghost beneath it is removed as well.
Nice!

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