[0.16.27] Inserter behind pole draws in front of it

Things that we don't consider worth fixing at this moment.
Zeblote
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[0.16.27] Inserter behind pole draws in front of it

Post by Zeblote »

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malventano
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Re: [0.16.27] Inserter behind pole draws in front of it

Post by malventano »

Any idea why this ended up in 'Won't fix'? Seems like a pretty obvious bug.
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Re: [0.16.27] Inserter behind pole draws in front of it

Post by posila »

It is limitation of 2D sprite-based engine. We want inserter hand to be drawn over machines when dropping to them and sadly that means it is drawn also over power-pole like this.
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Re: [0.16.27] Inserter behind pole draws in front of it

Post by Zeblote »

posila wrote:It is limitation of 2D sprite-based engine. We want inserter hand to be drawn over machines when dropping to them and sadly that means it is drawn also over power-pole like this.
It seems like most of these issues could be fixed by sorting sprites based on their y coordinate before batching. Is there a reason why you aren't doing this / why that wouldn't work?
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Re: [0.16.27] Inserter behind pole draws in front of it

Post by Rseding91 »

Zeblote wrote:
posila wrote:It is limitation of 2D sprite-based engine. We want inserter hand to be drawn over machines when dropping to them and sadly that means it is drawn also over power-pole like this.
It seems like most of these issues could be fixed by sorting sprites based on their y coordinate before batching. Is there a reason why you aren't doing this / why that wouldn't work?
We already do. But as he said: the inserter should be over machines when it tries to drop into them which means it should still be on top even when the Y position would put it under and so it does this for electric poles.

It's non-solvable without having a z-layer per pixel rendered which isn't going to happen with sprite based rendering.
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Re: [0.16.27] Inserter behind pole draws in front of it

Post by ickputzdirwech »

This is a duplicate of 28783.
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