Abandoned Labolatory 3 - Day 1

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PanTobi
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Abandoned Labolatory 3 - Day 1

Post by PanTobi »

Day one in title means that i was working on this map only one Day ^_^ lol

Yes i started Yesterday :D
But Scenario is already playable

TL:DR ( i don't want to write too much anywaa :D )
You are in underground Labolatory, Survive and build Epic Factory ^_^

Later you can use Trains to travel to other labolatories, connect Caves and Labolatories together to Send Rocket

Here is Map:
Abandoned Labolatory 3.rar
(553.32 KiB) Downloaded 379 times

Tell me what u think and send SS from Your game plz ^_^...


Today im gonna work on Skyrim Braverock 4 Mod, tomorrow im gonna work on my little Game...
so probably i will update this map in next 3/4 days :x...

rph
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Re: Abandoned Labolatory 3 - Day 1

Post by rph »

nice work, would be great to see progress on this development!

i like the adventure game aspects for opening/closing the gates for example, you could add even more of these riddles

some ideas:
- is it possible to disable the manual production of certain items? so for example you need to go deeper into the labs to find assembling machines that produce these items
- is it possible to disable labs/research and make the technology available when you discover certain areas in the map?

PanTobi
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Re: Abandoned Labolatory 3 - Day 1

Post by PanTobi »

About question 1:
I think yes, it is possible to disable crafting, because its possible on PVP Scenario :D

Around Labolatory u have some ASM machines that can craft items for u even if you dont have research ;x...


About question 2:
Yes, it is probably possible but i dont know how ^_^ i saw few Mods using Areas but idk how they are made ;x...

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lilstrip
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Re: Abandoned Labolatory 3 - Day 1

Post by lilstrip »

would it be possible to upload pictures of the map?

PanTobi
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Re: Abandoned Labolatory 3 - Day 1

Post by PanTobi »

@lilstrip
How about Video? ^_^

Here: https://www.youtube.com/watch?v=e3Zw5C5KzrA

Creative Mode don't work on Factorio 0.18.27 so i can't rly work on Map without this Mod....
However Labolatory have some more Stuff like:

1) Power Control Rooms
- Each labolatory will have its own Power Control Room
in order to enable all main lights in labolatory You have to get acces to Power Room and enable power for your Labolatory

First Labolatory have free acces to Power Control Room, other Lab-s will have some defense systems ( biters or labs by thier own )

2) More Caves with resources ( but there is no connection between caves yet )
3) Immortal Mutant Biters ( Special biters that u can only run from - can't be killed ) || or u can lock them in special lockers :)...
4) Thanks to Heat Interface im working on Nuclear Reactor that dont require Nuclear Cells :)
5) You can play as Pirate ^_^
- its still WIP idea and im testing it on other Map
but idea is to create Trains that visit Labolatories from time to time, you can force them to stop and stole items inside thier wagons

but im not sure about stop system :D
maybe they JUST stop and you can steal items :D

PanTobi
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Re: Abandoned Labolatory 3 - Day 1

Post by PanTobi »

@prh
It is possible to disable handcrafting ^_^

and i disabled handcrafting for around 90% recipes, You can craft only most basic items
if You want to craft better stuff u have to use Assembling Machines ( or Broken Ship parts all around Labs )

:)

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lilstrip
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Re: Abandoned Labolatory 3 - Day 1

Post by lilstrip »

I love what you did with the map! Gives me a underrail vibe :P

I might base some of the things you included in your map on the new version of nauvis post collapse. Ive been thinking of making a underground section for my map which is something ive always wanted to do and if I were to do it I would try to make it look like what you made!

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lilstrip
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Re: Abandoned Labolatory 3 - Day 1

Post by lilstrip »

played around your map and I am curious to see where this will go :)

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