[0.11.1] New hope campaign is not working

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skaihoj
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[0.11.1] New hope campaign is not working

Post by skaihoj »

I downloaded the MS Windows (64 bit zip package) 0.11.0 from the website.
I tried to connect and host a server a couple of times.
I tried to start the new hope campaign, level-01, on normal.

And I got the following error:
Unknown key:"Error while running the oninit: ...Factorio_0.11.0.12077\temp\currently-playing\control.lua:39: attempt to index field 'wall' (a nil value)"
logris
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Re: starting campaigns in 0.11.0

Post by logris »

I also get this bug while trying to start a single player campaign on 0.11.1.
It fails on new hope, level-01 or level-02, but works on first steps.
Equilibrium
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Re: starting campaigns in 0.11.0

Post by Equilibrium »

Same problem here, I'm new to the game and being able to play the Campaigns to learn the basics would be very helpful^^
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y.petremann
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Re: starting campaigns in 0.11.0

Post by y.petremann »

All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.
Equilibrium
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Re: starting campaigns in 0.11.0

Post by Equilibrium »

y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.

Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...
kovarex
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Re: starting campaigns in 0.11.0

Post by kovarex »

Hello, thank you for the notice.
The reason is much more simple, I just renamed the "wall" to "stone-wall" and forgot to fix it there, it is fixed for 0.11.2 now.
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y.petremann
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Re: starting campaigns in 0.11.0

Post by y.petremann »

Equilibrium wrote:
y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.

It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.

Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...
After some reflexion, I don't think that the case, but I've tried some campaigns and tried to invite friends and they simply crashed due to not being adapted to mulltiplayer.
Devilchild97
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Re: [0.11.1] New hope campaign is not working

Post by Devilchild97 »

So has anyone come up with a simple way to fix this? if so can anyone give me instructions on how to fix it. thanks
Boogieman14
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Re: [0.11.1] New hope campaign is not working

Post by Boogieman14 »

I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
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