I downloaded the MS Windows (64 bit zip package) 0.11.0 from the website.
I tried to connect and host a server a couple of times.
I tried to start the new hope campaign, level-01, on normal.
And I got the following error:
Unknown key:"Error while running the oninit: ...Factorio_0.11.0.12077\temp\currently-playing\control.lua:39: attempt to index field 'wall' (a nil value)"
[0.11.1] New hope campaign is not working
Re: starting campaigns in 0.11.0
I also get this bug while trying to start a single player campaign on 0.11.1.
It fails on new hope, level-01 or level-02, but works on first steps.
It fails on new hope, level-01 or level-02, but works on first steps.
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Re: starting campaigns in 0.11.0
Same problem here, I'm new to the game and being able to play the Campaigns to learn the basics would be very helpful^^
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Re: starting campaigns in 0.11.0
All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.
It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.
It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.
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Re: starting campaigns in 0.11.0
y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.
It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.
Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...
Re: starting campaigns in 0.11.0
Hello, thank you for the notice.
The reason is much more simple, I just renamed the "wall" to "stone-wall" and forgot to fix it there, it is fixed for 0.11.2 now.
The reason is much more simple, I just renamed the "wall" to "stone-wall" and forgot to fix it there, it is fixed for 0.11.2 now.
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Re: starting campaigns in 0.11.0
After some reflexion, I don't think that the case, but I've tried some campaigns and tried to invite friends and they simply crashed due to not being adapted to mulltiplayer.Equilibrium wrote:y.petremann wrote:All campaign were designed for one player only, so I think that almost all campaign would not work on multiplayer.
It would be great if it could work on singleplayer and multiplayer without having separated code, it could let players share a world they started without experiencing crash.
Oh i didn't realize that this was about Multiplayer. I get that error when I try to start the campaign in SinglePlayer...
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Re: [0.11.1] New hope campaign is not working
So has anyone come up with a simple way to fix this? if so can anyone give me instructions on how to fix it. thanks
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Re: [0.11.1] New hope campaign is not working
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.