The majority of graphical and sound changes are great and very much appreciated. Some of it mainly about "getting used to it". But a few things peek out to me very strongly:
The ghost placement sound is not only annoying, it literally makes me physically uncomfortable - like screeching on a blackboard. While this might be related to individual perceptions, all others I play with feel the same way.
Contrary, the entity placement sound has become very quiet related to other sounds. I have become very reliant on hearing this particular sound for confirming face-paced actions and counting rows of entities while dragging. Consequently, this forces me to increase volume.
Some of the sounds just feel very redundant, in particular the UI sounds. I counted 6 different *clicking* sounds spending a few seconds in the options menu. That feels like a fresh installation of Windows 95 - I distinctly remember disabling sounds was one of the first things after a Win95 installation was to disable them. I thought UI design evolved beyond that by now .
When it comes to the icons, the electric miner icon stands out. While I don't like the look, that matters much less that the fact that it's very had to distinguish from the burner miner. Imagine explaining to a friend who's just picked up the game which miner to pick. This is not an issue with belt, inserters, or assemblers.
A general thing I noticed with the Icons: For me (1440p resolution) the UI scale defaults to a very sensible 125%. However, the Icons don't seem to be quite as crisp at this scale than at 100% or 200%. I feel that may be quite a common default scale, so it would be great if that could get some love too.
These things stand out as needing to be addressed to me. Some other changes, I don't like, but I would give a try getting used to before really criticizing it. And again, overall this is a good step towards a polished game.
Version 0.18.27
Re: Version 0.18.27
Love the new icons! Each one a piece of yummy candy.
Except now it is harder to see and distinguish the speed and efficiency module's level 1/2/3, because the contrast of blue-LED-on-blue-module or green-LED-on-green-module is much lower than before. Productivity module is still OK because it's yellow-LED-on-red-module.
Please just make the LEDs of speed and efficiency module in a color contrasting to the module's body.
This would certainly help for color vision impared players too, which I am not btw.
The very old "chip/circuit/card" looking module icon had the best visibility of their level, imho.
Except now it is harder to see and distinguish the speed and efficiency module's level 1/2/3, because the contrast of blue-LED-on-blue-module or green-LED-on-green-module is much lower than before. Productivity module is still OK because it's yellow-LED-on-red-module.
Please just make the LEDs of speed and efficiency module in a color contrasting to the module's body.
This would certainly help for color vision impared players too, which I am not btw.
The very old "chip/circuit/card" looking module icon had the best visibility of their level, imho.
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Re: Version 0.18.27
They remind me of tunnel boring machines, specifically the head like in https://en.wikipedia.org/wiki/Tunnellin ... achine.jpg5thHorseman wrote: ↑Sat May 30, 2020 10:16 amAww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense (I mean, flywheels? fans? what are those?) but still... Iconic.
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Re: Version 0.18.27
*terrifying mental image of those things mounted horizontally to slide them back and forth across the surface.*Jürgen Erhard wrote: ↑Mon Jun 01, 2020 9:34 pmThey remind me of tunnel boring machines, specifically the head like in https://en.wikipedia.org/wiki/Tunnellin ... achine.jpg5thHorseman wrote: ↑Sat May 30, 2020 10:16 am Aww this somewhat implies that the iconic look of the miners will be gone. I understand because they make no sense (I mean, flywheels? fans? what are those?) but still... Iconic.
YAAAAAAASSSSSSS!
Re: Version 0.18.27
+1. Can't stand the new ghost build sound. If it doesn't get changed I hope someone makes a mod for it.
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Re: Version 0.18.27
Same thingDanGio wrote: ↑Wed May 27, 2020 7:50 amThis happens in 0.18.27 vanilla. The reason it's not happening for everyone at 125% is probably that people have different resolutions. This is power armor MK1 at 150% interface size, I'm running at 1920*1080 resolution :Locane wrote: ↑Wed May 27, 2020 5:01 amThat's good to know - I'm using Krastorio 2; maybe they messed with the interface. Thanks for your post!
armor.jpg
Maybe file a bug report ?