Version 0.18.29

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 0.18.29

Post by FactorioBot »

Graphics
  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.
Changes
  • Updates to mini-tutorials.
  • New descriptions for mini-tutorial list.
Features
  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
Bugfixes
  • Fixed choose-elem-button filters not being respected when clicking the button with an item in hand.
Scripting
  • Added LuaEntityPrototype::grid_prototype read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
BHakluyt
Filter Inserter
Filter Inserter
Posts: 262
Joined: Sat Oct 08, 2016 12:43 pm
Contact:

Re: Version 0.18.29

Post by BHakluyt »

Oh wow I've just updated a few hours ago...

Hey thanks for adding the close button "x" on the electric graph window. Wanted to ask for that before 1.0 drops.
ItsPat
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 01, 2020 2:43 pm
Contact:

Re: Version 0.18.29

Post by ItsPat »

It seems like the headless downloads got broken due to a wrong SSL certificate.

Code: Select all

requests.exceptions.SSLError: HTTPSConnectionPool(host='dcdn.factorio.com', port=443): Max retries exceeded with url: /updates/core-linux_headless64-0.18.28-0.18.29-update.zip?key=_________&expires=_______ (Caused by SSLError(CertificateError("hostname 'dcdn.factorio.com' doesn't match 'eu1.factorio.com'",),))
User avatar
Windsinger
Inserter
Inserter
Posts: 42
Joined: Fri Mar 20, 2020 7:33 pm
Contact:

Re: Version 0.18.29

Post by Windsinger »

Interesting! will wait a bit till the headless downloads are fixed for EU :3
User avatar
Sanqui
Factorio Staff
Factorio Staff
Posts: 326
Joined: Mon May 07, 2018 7:22 pm
Contact:

Re: Version 0.18.29

Post by Sanqui »

Sorry for the CDN trouble, been rolling over some certs, should be fine now
ovo
ItsPat
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 01, 2020 2:43 pm
Contact:

Re: Version 0.18.29

Post by ItsPat »

Sanqui wrote: ↑Mon Jun 01, 2020 2:57 pm Sorry for the CDN trouble, been rolling over some certs, should be fine now
Thanks :) Can confirm it works now
User avatar
Windsinger
Inserter
Inserter
Posts: 42
Joined: Fri Mar 20, 2020 7:33 pm
Contact:

Re: Version 0.18.29

Post by Windsinger »

Sanqui wrote: ↑Mon Jun 01, 2020 2:57 pm Sorry for the CDN trouble, been rolling over some certs, should be fine now
+1 Thank you !
Serenity
Smart Inserter
Smart Inserter
Posts: 1017
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Version 0.18.29

Post by Serenity »

FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Reworked Engine unit icon.
Much better :)

Now it's a combustion engine at first glance and the electric engine is still clearly distinct from it
Tweaked the color of Sulfur icon.
I didn't mind the old color, but in retrospect it was a bit bright.
User avatar
hhrhhr
Inserter
Inserter
Posts: 36
Joined: Mon Feb 18, 2019 11:02 pm
Contact:

Re: Version 0.18.29

Post by hhrhhr »

FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Features
  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
What is the archive variable for?
User avatar
Shingen
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Fri Jan 04, 2019 3:25 pm
Contact:

Re: Version 0.18.29

Post by Shingen »

FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Graphics
  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.
For people like me, who'd prefer to not have to update Factorio to see it:
engine-unit.png
engine-unit.png (12.06 KiB) Viewed 13936 times
sulfur.png
sulfur.png (8.53 KiB) Viewed 13936 times
lookin' good
Jap2.0
Smart Inserter
Smart Inserter
Posts: 2378
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Version 0.18.29

Post by Jap2.0 »

Shingen wrote: ↑Mon Jun 01, 2020 4:28 pm For people like me, who'd prefer to not have to update Factorio to see it:
engine-unit.png
sulfur.png

lookin' good
Very nice
There are 10 types of people: those who get this joke and those who don't.
Alright
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon May 09, 2016 3:09 am
Contact:

Re: Version 0.18.29

Post by Alright »

Shingen wrote: ↑Mon Jun 01, 2020 4:28 pm
FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Graphics
  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.
For people like me, who'd prefer to not have to update Factorio to see it:
engine-unit.png
sulfur.png

lookin' good
Thank you! The engine unit definitely looks a lot better than just a pair of wheels. I also really dig the sulfur color change.
User avatar
TaxiService
Inserter
Inserter
Posts: 39
Joined: Fri Apr 06, 2018 3:56 pm
Contact:

Re: Version 0.18.29

Post by TaxiService »

personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much.

What i do mind is how slowdown capsules are smaller than poison capsules......... but apparently nobody else noticed this??
my mods and 'prints
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Version 0.18.29

Post by DanGio »

TaxiService wrote: ↑Mon Jun 01, 2020 5:51 pm What i do mind is how slowdown capsules are smaller than poison capsules......... but apparently nobody else noticed this??
I thought these 2 icons were made different size to help people to see the difference. Just a random assumption. In any case, I don't think it's problematic to have 1 icon smaller than the other one.
User avatar
TaxiService
Inserter
Inserter
Posts: 39
Joined: Fri Apr 06, 2018 3:56 pm
Contact:

Re: Version 0.18.29

Post by TaxiService »

DanGio wrote: ↑Mon Jun 01, 2020 6:00 pm I thought these 2 icons were made different size to help people to see the difference.
I doubt any graphic designer in their right mind would purposefully slightly reduce the size of something to convey a difference, especially since the capsule's color is already enough to differentiate it from the other one.
If you needed more differences you could change the grenade's look, orientation, but not slightly reduce its size. One can safely assume that since the two icons were made at different times, one of the two could have gotten exported at a wrong resolution or something.

I should've just reported this immediately. I think you could notice even from the FFF where the icons were first shown. If necessary i'll just make a thread about it in a more appropriate section.
my mods and 'prints
Kyralessa
Filter Inserter
Filter Inserter
Posts: 575
Joined: Thu Sep 29, 2016 5:58 pm
Contact:

Re: Version 0.18.29

Post by Kyralessa »

Sanqui wrote: ↑Mon Jun 01, 2020 2:57 pm Sorry for the CDN trouble, been rolling over some certs, should be fine now
Speaking of certs...

At least when 1.0 comes around, will y'all begin signing the executable so Windows won't call it a scary unknown file? (And, more importantly, so we know it hasn't been tampered with when we download it and install it.)
User avatar
Omnifarious
Filter Inserter
Filter Inserter
Posts: 276
Joined: Wed Jul 26, 2017 3:24 pm
Contact:

Re: Version 0.18.29

Post by Omnifarious »

FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Graphics
  • Reworked Engine unit icon.
I like the new engine icon a lot better than the previous one. Thank you for updating it. It looks a bit like a hot-rod engine now. :-)
Acacel
Inserter
Inserter
Posts: 27
Joined: Thu Apr 27, 2017 10:10 pm
Contact:

Re: Version 0.18.29

Post by Acacel »

The new engine icon is great, thanks for the fast rework
Goose
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Tue Mar 13, 2018 4:18 am
Contact:

Re: Version 0.18.29

Post by Goose »

TaxiService wrote: ↑Mon Jun 01, 2020 5:51 pm personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much.

What i do mind is how slowdown capsules are smaller than poison capsules......... but apparently nobody else noticed this??
I noticed :)
If you really want to get into the nitty gritty, the slowdown sprites when thrown are actually around a pixel wider than poison capsules when thrown too :)
Being realistic, you'd never actually notice that in game.
Hiladdar
Fast Inserter
Fast Inserter
Posts: 214
Joined: Mon May 14, 2018 6:47 pm
Contact:

Re: Version 0.18.29

Post by Hiladdar »

Thanks for updating the engine. It now looks like an engine and not a timing belt.

Hiladdar
Post Reply

Return to β€œReleases”