Bugs & FAQ
Moderator: Arch666Angel
-
- Inserter
- Posts: 40
- Joined: Mon Aug 06, 2018 6:06 pm
- Contact:
Re: Bugs & FAQ
I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
I am playing with bobs and seablock.
Re: Bugs & FAQ
I see you found this being an error in Bob's mods.theMightyMan wrote: ↑Thu May 28, 2020 3:29 pmI recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
-
- Inserter
- Posts: 40
- Joined: Mon Aug 06, 2018 6:06 pm
- Contact:
Re: Bugs & FAQ
Yes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.valneq wrote: ↑Thu May 28, 2020 6:24 pmI see you found this being an error in Bob's mods.theMightyMan wrote: ↑Thu May 28, 2020 3:29 pmI recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.
Re: Bugs & FAQ
I just updated to the newest version of factorio and encountered the following problem:
Factorio version: 0.18.28
My mods (with bug when angelsrefining is enabled):
Factorio version: 0.18.28
My mods (with bug when angelsrefining is enabled):
Re: Bugs & FAQ
I made an issue on your issue tracker on GitHub for this bug.
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
I am not aware that angels removes the enriched fuel block, but I do see that it is not in a freshly created game tho.. I might tinker around in petrochem, but I don't see why angels would remove this...theMightyMan wrote: ↑Thu May 28, 2020 7:17 pmYes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.valneq wrote: ↑Thu May 28, 2020 6:24 pmI see you found this being an error in Bob's mods.theMightyMan wrote: ↑Thu May 28, 2020 3:29 pmI recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.
We know about the error, and it will be fixed in the next release.
-
- Manual Inserter
- Posts: 1
- Joined: Fri May 29, 2020 11:21 am
- Contact:
Re: Bugs & FAQ
Hi ya,
thanks for the update.
Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it
Thanks
thanks for the update.
Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it
Thanks
-
- Inserter
- Posts: 40
- Joined: Mon Aug 06, 2018 6:06 pm
- Contact:
Re: Bugs & FAQ
After some discussion on the bobs forum I manages a minimal reproducable setup using only bobs plates and angels petrochem (+deps).lovely_santa wrote: ↑Thu May 28, 2020 10:07 pmI am not aware that angels removes the enriched fuel block, but I do see that it is not in a freshly created game tho.. I might tinker around in petrochem, but I don't see why angels would remove this...theMightyMan wrote: ↑Thu May 28, 2020 7:17 pmYes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.valneq wrote: ↑Thu May 28, 2020 6:24 pmI see you found this being an error in Bob's mods.theMightyMan wrote: ↑Thu May 28, 2020 3:29 pmI recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.
We know about the error, and it will be fixed in the next release.
Bobingabout blamed it on the angel's mod probably not accounting for the recent change in 0.18.8(bobs plates), since it only happens with angels petrochem enabled.
-
- Manual Inserter
- Posts: 1
- Joined: Tue Dec 26, 2017 5:29 pm
- Contact:
Re: Bugs & FAQ
I just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.
- Attachments
-
- RawIngredientsIssue.jpg (104.66 KiB) Viewed 5478 times
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
Works as intended, as the T2 and higher, you can't handcraft at all, so then seeing a total raw of all T2+ blocks and some random other blocks, is quite annoying... The blocks are accounted as 'raw' products for buildings, like plates are the raw products in vanillasmilingstalin wrote: ↑Fri May 29, 2020 7:04 pmI just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.
-
- Manual Inserter
- Posts: 3
- Joined: Tue Mar 17, 2020 5:48 pm
- Contact:
Re: Bugs & FAQ
This doesnt make sense for the early stuff though. As someone just starting with Angel's industries I don't know the material cost for the hand-crafted components because it doesnt show them, and i cant remember the cost for each of them which I now have to check every time.lovely_santa wrote: ↑Fri May 29, 2020 10:04 pmWorks as intended, as the T2 and higher, you can't handcraft at all, so then seeing a total raw of all T2+ blocks and some random other blocks, is quite annoying... The blocks are accounted as 'raw' products for buildings, like plates are the raw products in vanillasmilingstalin wrote: ↑Fri May 29, 2020 7:04 pmI just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.
EDIT: You can't tell me this is intended:
Re: Bugs & FAQ
Hatcheries only have 1 output slot, which now always contains the new Puffer Egg Shell Remains, and thus no puffers are ever made.
- pezzawinkle
- Fast Inserter
- Posts: 113
- Joined: Thu Jan 12, 2017 1:28 am
- Contact:
Re: Bugs & FAQ
This should be fixed on my end (clowns), and i have also added a "default" to angels script to account for these issues in future.RunRabbitRun wrote: ↑Fri May 29, 2020 11:33 amHi ya,
thanks for the update.
Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it
Thanks
MadClown - AngelBob Nuclear Extension.JPG
Re: Bugs & FAQ
I'm having the same problem as above. Different mod though.
Edit: 11.10 works for now. I just had to fix the missing texture.
Edit: 11.10 works for now. I just had to fix the missing texture.
Last edited by Rynslet on Sat May 30, 2020 7:37 am, edited 1 time in total.
-
- Manual Inserter
- Posts: 2
- Joined: Sat May 30, 2020 6:02 am
- Contact:
Glass (plate) for Petri Dish?
Hello, I searched the posts and found an entry from February about this issue however, it's not fixed as of now. I can't make modules without glass plate for a Petri dish. The recipe for glass plate is falling under Angel's Smelting. Any idea of a work-around or fix to the recipe? At this point, I can't research any fun stuff as speed module level 1 is needed for the Enhancement Datacore 2. Thanks and great mod pack. Having a blast working with it.
https://i.imgur.com/HxTbiBg.png
https://i.imgur.com/HxTbiBg.png
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
Someone mentioned that to me yesterday on discord, and I fixed it for the next (bugfix) release. The link also contains the lines to change in order to fix this issue.scorpionmano wrote: ↑Sat May 30, 2020 6:21 amHello, I searched the posts and found an entry from February about this issue however, it's not fixed as of now. I can't make modules without glass plate for a Petri dish. The recipe for glass plate is falling under Angel's Smelting. Any idea of a work-around or fix to the recipe? At this point, I can't research any fun stuff as speed module level 1 is needed for the Enhancement Datacore 2. Thanks and great mod pack. Having a blast working with it.
https://i.imgur.com/HxTbiBg.png
Thanks for the report. it's fixed for the next release.
Re: Bugs & FAQ
The new version of Angel's Refining (0.11.11) crashes on startup if Angel's Smelting is not enabled. The error is:
Code: Select all
Failed to load mods: Path __angelssmelting__/graphics/icons/ore-bauxite.png does not match any enabled mod.: __angelssmelting__/graphics/icons/ore-bauxite.png
Re: Bugs & FAQ
Now, current version,I can't proceed research.
I noticed that it needed liquid resin as one of the materials to make the Green Science Analyzer, but if I wanted to study "Temperate Tree Arboretum 1" to unlock the liquid resin recipe, it should end a research of "Resins" which require the Green Science Analyzer beforehand.
I noticed that it needed liquid resin as one of the materials to make the Green Science Analyzer, but if I wanted to study "Temperate Tree Arboretum 1" to unlock the liquid resin recipe, it should end a research of "Resins" which require the Green Science Analyzer beforehand.
- lovely_santa
- Filter Inserter
- Posts: 502
- Joined: Sat Feb 18, 2017 9:41 pm
- Contact:
Re: Bugs & FAQ
This is fixed for the next bugfixing release. Thanks for the report.Jorn86 wrote: ↑Sat May 30, 2020 6:24 pmThe new version of Angel's Refining (0.11.11) crashes on startup if Angel's Smelting is not enabled. The error is:
Code: Select all
Failed to load mods: Path __angelssmelting__/graphics/icons/ore-bauxite.png does not match any enabled mod.: __angelssmelting__/graphics/icons/ore-bauxite.png
Thanks for the report. I've created an issue card on github for this.clotie wrote: ↑Sun May 31, 2020 10:33 amNow, current version,I can't proceed research.
I noticed that it needed liquid resin as one of the materials to make the Green Science Analyzer, but if I wanted to study "Temperate Tree Arboretum 1" to unlock the liquid resin recipe, it should end a research of "Resins" which require the Green Science Analyzer beforehand.
Re: Bugs & FAQ
Hi, I was trying to upgrade to 0.18.28 with ABC and Space Exploration. And I received this notification:
At the moment SE 0.3.x does not support ABC at all since it's still testing. I was playing under 0.17.79 with SE 0.1.x and ABC. But this notification indicates incompatibility with SE 0.2.x. Is this a known incompatibility?