Friday Facts #58 - It is here

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slpwnd
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Friday Facts #58 - It is here

Post by slpwnd »

Trucario
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Re: Friday Facts #58 - It is here

Post by Trucario »

yeeeeeeeeeessssssssss:))))
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Re: Friday Facts #58 - It is here

Post by MalContentFL »

Yay! I can't wait to play with some friends.

EDIT: Will 0.10.12 Mods work in 0.11?
Last edited by MalContentFL on Fri Oct 31, 2014 8:06 pm, edited 1 time in total.
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Re: Friday Facts #58 - It is here

Post by Jdaliko »

Thank you, my week end is busy now :p
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Re: Friday Facts #58 - It is here

Post by keyboardhack »

I would like to subscribe to that newspaper :)
Waste of bytes : P
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Re: Friday Facts #58 - It is here

Post by BuGGuru »

Factorio friday farts

That's what I read. Am I the only one?
I guess I am incompatible with the font in the newspaper.

Can't wait to come home....
Thanks for the hard work.
Now I can buy the game for a friend.
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Re: Friday Facts #58 - It is here

Post by Mac »

Awesome being wating for 3 weeks
It's an achievement multiplayer
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StoneLegion
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Re: Friday Facts #58 - It is here

Post by StoneLegion »

Woot :)
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cpy
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Re: Friday Facts #58 - It is here

Post by cpy »

I thought that top spawner was standing on some sort of support or leg, hmm flying enemies maybe? :D
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Re: Friday Facts #58 - It is here

Post by BuGGuru »

Which Ports are used by Factorio multplayer?
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maddok
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Re: Friday Facts #58 - It is here

Post by maddok »

yay!!!!!!!!!!!!!!!!!!!!!!!!!!

finally well done devs.
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Re: Friday Facts #58 - It is here

Post by Nosti »

The port is 34197 !
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Re: Friday Facts #58 - It is here

Post by Akronymus »

it gives me the error invalid ip address when trying to connect via hamachi when disabling scenario pack. when i enable both i get: Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) remoteApplicationVersion(0.11.1 (Build 12084, win32)) remoteActiveMods((base 0.11.1) ).. can anyone confirm that as a bug/ give me solution to the problem?
Last edited by Akronymus on Fri Oct 31, 2014 10:16 pm, edited 2 times in total.
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Re: Friday Facts #58 - It is here

Post by ManselD »

I'm having problems with my friend connecting to. I have portforwarded the port 34197.
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Re: Friday Facts #58 - It is here

Post by ManselD »

Found the problem, he didn't have the same mods as me.
Need to automate the sending of mods!
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Re: Friday Facts #58 - It is here

Post by undeadnightorc »

Do mods actually work with the latest update? I disabled all of mine because most of them (like dytech) never work shortly after the release of a new patch.
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Re: Friday Facts #58 - It is here

Post by Boogieman14 »

Some mods still work fine, others have been updated by the author (all of Bob's and drs9999's mods so far). RSO still works but doesn't handle spitters yet (I just posted a hackish fix for that). I'd suggest just giving your preferred mods a try (except for Dytech, dysoch already announced he's still busy fixing his mods)
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
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Re: Friday Facts #58 - It is here

Post by Zman111 »

Grats, Still working on getting my Factorio install to play nicely with my PC again (i have massive problems after a patch much to my dismay) looking forward to getting at multiplayer, tanks, and gates and stuff
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Re: Friday Facts #58 - It is here

Post by Pigeon039 »

Tank is a bit too slow, maybe an other 5 more km/h max speed or higher acceleration, and I miss being able to do drivebys with my car but overall it is a great patch :mrgreen: . Also are cars meant to be taking practical no damage from hitting trees?
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Re: Friday Facts #58 - It is here

Post by Guillespain »

This update was GREAT! :D

But I found one texture bug with the belts http://i.imgur.com/8B07uZd.png
But when you put another belt, somehow, the bug is fixed http://i.imgur.com/eZAPQys.png

Hope you'll be able to fix that issue! :D
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