At last! Thank you! I remember some crazy arguments about this over the years...
countdown to it being reverted again in 3, 2, 1, ...Rseding91 wrote: ↑Sat Feb 10, 2018 8:09 amTo punish every single player that plays the game that decides to move an in-progress because someone *might* abuse it slightly to get a few extra circuits through an extremely tedious process sounds like an incredibly bad idea to me.
It has worked this way for over 2 years and not one person has complained. The game doesn't punish players for re-designing or changing their mind.
If you're really that concerned with it we could change productivity to only apply after the normal recipe cycle finishes but it's going to add extra memory usage and save size per crafting machine in the game.