When I try to place any blueprint that contains tiles, I get 2 messages shown below:
"You're playing with a naughty mod that isn't raising events properly. Tile is missing from the built tile event."
and
"The road network will probably be broken now if you were doing anything with road tiles."
I have to hit tab to clear each one, and when placing a large blueprint that would mean hitting tab several thousand times, since unfortunately holding tab does not work.
My mod list shown below:
My log file is attached.
Is there a way to tell which mod is the problem, since I assume the mod author needs to be contacted? I searched but didn't find any reference to this particular error message.
[0.18.24] Tile blueprint issue, mod not raising events properly
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- Manual Inserter
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[0.18.24] Tile blueprint issue, mod not raising events properly
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- factorio-current.log
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- Manual Inserter
- Posts: 2
- Joined: Sun May 17, 2020 3:28 pm
- Contact:
Re: [0.18.24] Tile blueprint issue, mod not raising events properly
I removed Transport Drones and the issue is now fixed.
Re: [0.18.24] Tile blueprint issue, mod not raising events properly
You should remove the mod that was being naughty, which is most likely creative mod.