From everything I have seen in the vanilla files and mods, enemies always have only a single set of attack parameters (ie. their weapon). However, for what i'm doing, I need entities to have access to more than one weapon, and ideally, to be able to do some basic proximity checks to see what they should use. I'm working on a roguelike so having every monster using only a single spell/attack would be pretty boring.
![Wink ;)](./images/smilies/icon_e_wink.gif)
(if some basic AI is impossible, then at least cycling randomly through their weapons/attack parameters somehow?)
Hope someone here knows how this might be done.
![Smile :)](./images/smilies/icon_e_smile.gif)