game.player.force.gettechnologies??

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ficolas
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game.player.force.gettechnologies??

Post by ficolas »

I need to get the technologies that the player has researched, the wiki sais that game.player.force.gettechnologies is a method, but I tested in the game, and it isnt inside the game.player.force table doesnt have any field called gettechnologies D:

Help?

drs9999
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Re: game.player.force.gettechnologies??

Post by drs9999 »

This is working:

Code: Select all

if game.player.force.technologies["iron-working"].researched then
  game.player.print("researched")
else
  game.player.print(" not researched")
end
Maybe that will help

kovarex
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Re: game.player.force.gettechnologies??

Post by kovarex »

Oh, I need to update the wiki, sorry for that.

Edit: Updated (same with recipes)

ficolas
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Re: game.player.force.gettechnologies??

Post by ficolas »

Also, is there any way to "hide" technologies until something is made in the code? Not just the recipe, the tech.

drs9999
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Re: game.player.force.gettechnologies??

Post by drs9999 »

Do you want to hide it or just disable it?

First: I have no idea.

Second: You can disable the tech in the onInit-event:

Code: Select all

game.player.force.technologies["iron-working"].setenabled(false)
And enable it later in the code like this:

Code: Select all

game.player.force.technologies["iron-working"].setenabled(true)

ficolas
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Re: game.player.force.gettechnologies??

Post by ficolas »

dissable it, but I also may want it to be hidden.

drs9999
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Re: game.player.force.gettechnologies??

Post by drs9999 »

Oh wait. It is hidden when you do it like I said :D

ficolas
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Re: game.player.force.gettechnologies??

Post by ficolas »

thanx!

kovarex
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Re: game.player.force.gettechnologies??

Post by kovarex »

It is not visible in the technology list, but it is not completely invisible.
It is still visible as continuation of technology when you look at details.

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