What I was doing:
Trying to keep a station clear on a single track railway. by using chain signals.Expected result:
Chain signal in the red circle should be redActual result
The signal is blue, and the trains will go the the station, even if there is a train before.I can work around it by "bridging"the station with two normal signals, but the behaviour seems inconsistent. It should be either green or red, and in case of green, there should be a block split at the station.





 ( i mean if the signal turn blue if you switch the station ). it's just that instead of considering only a block as a valid destination, the coloring logic for chain signal also consider a station as a valid one. Thus coloring blue as if a station was what is usually considered an " open block " , while instead in the game code it is written a "valid destination "maybe contrary to popular belief ? ( including mine before reading the thread
( i mean if the signal turn blue if you switch the station ). it's just that instead of considering only a block as a valid destination, the coloring logic for chain signal also consider a station as a valid one. Thus coloring blue as if a station was what is usually considered an " open block " , while instead in the game code it is written a "valid destination "maybe contrary to popular belief ? ( including mine before reading the thread  ) as it is almost always the case . And even while it is the only available destination it is still enough to be considered as 1 "open path".
) as it is almost always the case . And even while it is the only available destination it is still enough to be considered as 1 "open path". 


 it is red indeed. yes D looks like the C B F that are red, i expected it to be green and saw it green i guess, not even realising the wires.
 it is red indeed. yes D looks like the C B F that are red, i expected it to be green and saw it green i guess, not even realising the wires.