So the bug about the seam between belts in mapmode (viewtopic.php?f=48&t=84602)
I have it in normal view and it seems to affect any belts, it's just that the basic belt (bob's mod) being grey is showing it more. on the yellow belt it shows more on its shadow.
On my bus the seams appear at all sorts of zoom level :
[0.18.22] Seam between belts
[0.18.22] Seam between belts
- Attachments
-
- Capture.PNG (101.56 KiB) Viewed 2753 times
-
- Seablock.zip
- (2.8 MiB) Downloaded 93 times
-
- factorio-current.log
- (22.43 KiB) Downloaded 113 times
-
- Capture.PNG (180.81 KiB) Viewed 2753 times
Re: [0.18.22] Seam between belts
The modded belts have the seam, not the vanilla belts, which indicates the modded spritesheet is misaligned (either the physical sheet, or in code). Report this to the mod author.
Edit: https://i.imgur.com/lUChMtc.png
You can see that the basic belt has the issue but not the vanilla belt (this is the earliest zoom out the issue appears).
And it's also all of Bob's belts: https://i.imgur.com/oE4Lldh.png
Edit: https://i.imgur.com/lUChMtc.png
You can see that the basic belt has the issue but not the vanilla belt (this is the earliest zoom out the issue appears).
And it's also all of Bob's belts: https://i.imgur.com/oE4Lldh.png
Re: [0.18.22] Seam between belts
look closer and you'll see that the yellow belts are also affected by this (png format is realy a pain when you want to capture small details)
it's quite subtle only single digit pixel wide, and if you don't believe me just load the save. If you don't have any seams on the yellow belts it just means the bugs comes from something on my end
Also on your image you can see the seams in the shadows of the vanilla belts
it's quite subtle only single digit pixel wide, and if you don't believe me just load the save. If you don't have any seams on the yellow belts it just means the bugs comes from something on my end
Also on your image you can see the seams in the shadows of the vanilla belts
Re: [0.18.22] Seam between belts
Here is Bob's Logistics only: https://i.imgur.com/2rxPTc5.png (8x close-up: https://i.imgur.com/v6zufRh.png)
Confirmed, you can see the artifacting in the vanilla belt shadows, but it's way more subtle than the visual issues with the modded entities.
Edit: Here's an 8x close-up with nearest-neighbor enlargement, with the following three mods: Bob's Logistics, Bob's Function Library, Bob's Logistics Belt Reskin: https://i.imgur.com/x236xfR.png
There's issues at the tile boundaries with the base graphics, but you have to be looking for it. With Bob's Logistics Belt Reskin enabled (which are Bob's belts but using the 0.18 spritesheets) the issue is reduced to parity with the vanilla belts.
Confirmed, you can see the artifacting in the vanilla belt shadows, but it's way more subtle than the visual issues with the modded entities.
Edit: Here's an 8x close-up with nearest-neighbor enlargement, with the following three mods: Bob's Logistics, Bob's Function Library, Bob's Logistics Belt Reskin: https://i.imgur.com/x236xfR.png
There's issues at the tile boundaries with the base graphics, but you have to be looking for it. With Bob's Logistics Belt Reskin enabled (which are Bob's belts but using the 0.18 spritesheets) the issue is reduced to parity with the vanilla belts.
Re: [0.18.22] Seam between belts
Yep the Bob's Logistics Belt Reskin helps a lot, but I still can't unsee the seams.
Re: [0.18.22] Seam between belts
I run into these belt seams (or very similar ones) all the time in vanilla. Specific zoom levels just seem to exhibit that kind of behavior.
Re: [0.18.22] Seam between belts
A while ago we made transport belt graphics have about 2 pixel overlap of their tile to fix these seaming issues. I wonder if bobs mods were updated to do that as well. In vanilla I can't really notice any seams. Maybe when zoomed out in editor and on white tiles, but not in real game.
Re: [0.18.22] Seam between belts
It's little bit visible on a shadow, but since the shadow is transparent, there's really nothing that can be done to improve without separating shadows to separate spritesheet, which is not worth for belts in my opinion, since it's not a problem until you go to scrutinize visual fidelity of the game pixel by pixel, but then if you do that, you'll find much larger issues.