[0.18.22] Crash in multiplayer: "Chunk::updateActiveEntities"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
dsfact
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 01, 2020 11:34 pm
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[0.18.22] Crash in multiplayer: "Chunk::updateActiveEntities"

Post by dsfact »

Hello! Log is below - I have the crash dump if you want it, too.

I was playing in a multiplayer game, hosted on a dedicated server. I don't have access to the save, unfortunately.

I was in the map screen and had just turned on the logistics view and was scrolling around some. When I was exiting the map is when the crash happened. I'll see if I can reproduce it again.

Code: Select all

0.001 2020-05-01 15:10:23; Factorio 0.18.22 (build 51330, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "16000" "--mp-connect" "73.158.59.46:34197" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/scmatlof/AppData/Roaming/Factorio [636135/975634MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 13075/65437 MB, page: 16626/75165 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.015 Available displays: 1
   0.015  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 3840x1600, 32bit, 60Hz}
   0.089 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.175 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 26.21.14.3200
   0.175   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.175   [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
   0.175   [Non-Local Vid.Mem.] Budget: 29446MB, CurrentUsage: 0MB, Reservation: 0/15541MB
   0.175   Tiled resources: Tier 2
   0.175   Unified Memory Architecture: No
   0.175   BGR 565 Supported: Yes
   0.175   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.175 Graphics settings preset: very-high
   0.175   Dedicated video memory size 4043 MB
   0.217 Desktop composition is active.
   0.217 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.217                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
   0.268 DSound: Starting _dsound_update thread
   0.268 DSound: Enter _dsound_update; tid=16192
   0.337 Loading mod settings Todo-List 18.0.1 (settings.lua)
   0.338 Loading mod core 0.0.0 (data.lua)
   0.428 Loading mod base 0.18.22 (data.lua)
   0.704 Loading mod Todo-List 18.0.1 (data.lua)
   0.856 Loading mod Waterfill_v17 0.18.0 (data.lua)
   1.001 Loading mod base 0.18.22 (data-updates.lua)
   1.147 Checksum for core: 3371497937
   1.147 Checksum of base: 703431642
   1.147 Checksum of Todo-List: 3182550957
   1.147 Checksum of Waterfill_v17: 1222806128
   1.346 Prototype list checksum: 1779874191
   1.400 Loading sounds...
   1.589 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.589 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1588371023
   1.724 Crop bitmaps.
   1.747 Parallel Sprite Loader initialized (threads: 0)
   1.793 Initial atlas bitmap size is 16384
   1.834 Created atlas bitmap 16384x16380 [none]
   1.839 Created atlas bitmap 16384x12572 [none]
   1.840 Created atlas bitmap 8192x3696 [decal]
   1.842 Created atlas bitmap 16384x5152 [low-object]
   1.843 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.844 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
   1.845 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.845 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   1.845 Created atlas bitmap 4096x3088 [mipmap]
   1.846 Created atlas bitmap 4096x2160 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.847 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.847 Created atlas bitmap 4096x2652 [alpha-mask]
   1.851 Created atlas bitmap 16384x15384 [shadow, linear-magnification, alpha-mask]
   1.851 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.857 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.668 Parallel Sprite Loader initialized (threads: 11)
   8.948 Sprites loaded
   8.959 Generated mipmaps (4) for atlas [3] of size 16384x5152   
   8.971 Generated mipmaps (3) for atlas [4] of size 8192x3744   
   8.982 Generated mipmaps (3) for atlas [5] of size 16384x5776   
   8.993 Generated mipmaps (3) for atlas [6] of size 4096x2848   
   9.004 Generated mipmaps (3) for atlas [7] of size 4096x1600   
   9.040 Generated mipmaps (3) for atlas [8] of size 4096x3088   
   9.051 Generated mipmaps (5) for atlas [9] of size 4096x2160   
   9.063 Generated mipmaps (3) for atlas [13] of size 8192x2352   
   9.077 Custom mipmaps uploaded.
   9.084 Custom inputs active: 1
   9.144 Factorio initialised
   9.144 Discord overlay detected (DiscordHook64.dll)
   9.146 Game is running on selected version branch on Steam.
   9.154 Joining game IP ADDR:({73.158.59.46:34197})
   9.154 Info UDPSocket.cpp:33: Opening socket
   9.156 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
   9.292 Connection refused
   9.292 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
   9.292 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
   9.294 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
   9.720 Info AuthServerConnector.cpp:97: Received key from auth server.
   9.721 Info UDPSocket.cpp:218: Closing socket
   9.721 Info UDPSocket.cpp:248: Socket closed
   9.721 Joining game IP ADDR:({73.158.59.46:34197})
   9.721 Info UDPSocket.cpp:33: Opening socket
   9.721 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
   9.858 Connection refused
   9.858 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
   9.858 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
   9.863 Info UDPSocket.cpp:218: Closing socket
   9.863 Info UDPSocket.cpp:248: Socket closed
  14.798 Joining game IP ADDR:({73.158.59.46:34197})
  14.798 Info UDPSocket.cpp:33: Opening socket
  14.798 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  14.926 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  14.926 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  14.926 Info ClientRouter.cpp:221: ConnectionAccepted
  15.426 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
  15.426 Downloading file C:\Users\scmatlof\AppData\Roaming\Factorio\temp\mp-download.zip (8566387 B, 17031 blocks)
  15.430 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  24.999 Finished download (9 s, 8.5 MB, 895 kB/s)
  25.024 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario
  25.025 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  25.029 Loading map C:\Users\scmatlof\AppData\Roaming\Factorio\temp\mp-download.zip: 8566387 bytes.
  25.236 Loading level.dat: 24565324 bytes.
  25.240 Info Scenario.cpp:187: Map version 0.18.22-1
  25.763 Loading script.dat: 535 bytes.
  25.785 Checksum for script C:/Users/scmatlof/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2466797803
  25.790 Checksum for script __Todo-List__/control.lua: 1434033354
  25.809 Info ClientMultiplayerManager.cpp:581: UpdateTick(12734239) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  26.877 Info ClientMultiplayerManager.cpp:581: UpdateTick(12734927) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  26.993 Info ClientMultiplayerManager.cpp:581: UpdateTick(12734927) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  27.075 Info GameActionHandler.cpp:4306: UpdateTick (12734932) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect) 
  33.125 Info ClientSynchronizer.cpp:318: Latency changed to (16)
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4196.324 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4221.357 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4231.358 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4281.324 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4331.359 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4356.341 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4371.342 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4381.359 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4411.808 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4441.809 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4451.826 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4491.824 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4501.824 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4526.791 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4641.808 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4651.825 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4656.791 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4661.807 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4696.791 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4766.825 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4776.824 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4781.825 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4786.824 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4796.791 Info ClientSynchronizer.cpp:318: Latency changed to (14)
4806.809 Info ClientSynchronizer.cpp:318: Latency changed to (12)
4811.808 Info ClientSynchronizer.cpp:318: Latency changed to (10)
4856.808 Info ClientSynchronizer.cpp:318: Latency changed to (11)
4861.658 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7c069f7ee
ModuleBase: 0x00007ff7bfe20000, ImageSize: 0193a000, RelativeAddress: 0087f7ee
4861.658 Error CrashHandler.cpp:486: Access Violation: Read at address 00007FA0C1044BB0
4861.658 Error CrashHandler.cpp:500: Exception Context:
rax=00007fa0c1044ba8, rbx=000002270594cc30, rcx=000002268f715250,
rdx=000002208f7134f0, rsi=0000000000000000, rdi=000002270594bbb0,
rip=00007ff7c069f7ee, rsp=000000dd7bc2e9e0, rbp=000000dd7bc2eb10,
 r8=0000000000000000,  r9=000002208f713378, r10=00000226addd4930,
r11=00000226addd4670, r12=0000000000c6be13, r13=0000000000000000,
r14=000002271331fd20, r15=0000022692af1248
4861.658 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7bfe20000 - 0x00007ff7c175a000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-gfdmue\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-gfdmue\src\util\logger.cpp (542): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-gfdmue\src\util\logger.cpp (549): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-gfdmue\src\util\crashhandler.cpp (185): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-gfdmue\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC3DF7FEEA)
00007FFC3DF7FEEA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC404C4AB2)
00007FFC404C4AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC404AC656)
00007FFC404AC656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC404C11CF)
00007FFC404C11CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4048A209)
00007FFC4048A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC404BFE3E)
00007FFC404BFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-gfdmue\src\surface\chunk.cpp (627): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-gfdmue\src\surface\chunk.cpp (682): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-gfdmue\src\surface\surface.cpp (1608): Surface::update
c:\cygwin64\tmp\factorio-build-gfdmue\src\map\map.cpp (1698): Map::updateEntities
c:\cygwin64\tmp\factorio-build-gfdmue\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-gfdmue\src\scenario\scenario.cpp (1219): Scenario::update
c:\cygwin64\tmp\factorio-build-gfdmue\src\mainloop.cpp (1170): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-gfdmue\src\mainloop.cpp (1037): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-gfdmue\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC3E6F7BD4)
00007FFC3E6F7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC4048CE51)
00007FFC4048CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4864.057 Error CrashHandler.cpp:190: Map tick at moment of crash: 13024787
4864.057 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4876.340 Uploading log file
4876.392 Error CrashHandler.cpp:258: Heap validation: success.
4876.393 Creating crash dump.
4876.704 CrashDump success
dsfact
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 01, 2020 11:34 pm
Contact:

Re: [0.18.22] Crash in multiplayer: "Chunk::updateActiveEntities"

Post by dsfact »

Played a bit more. I managed to crash again (no dump or log with the stack trace this time). I was not doing anything with the map screen this time.

But, apparently, in both cases.. The other person playing multiplayer with me was manually driving a train while I crashed.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15914
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.22] Crash in multiplayer: "Chunk::updateActiveEntities"

Post by Rseding91 »

Do you have any way to reproduce this? Every time I've seen this stack trace it's always random, never reproducible, and or ends up being system instability on the players computer causing the issue(s).
If you want to get ahold of me I'm almost always on Discord.
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