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[0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
This also applies to inserters.
Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
Thanks for the report however that's just how that works. It even says it in the tooltip.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
Uh, why is that supposed to be how that works? Isn't a feature that provides no benefit but only trouble supposed to be considered as a bug?Rseding91 wrote: Thu Apr 30, 2020 6:19 pm Thanks for the report however that's just how that works. It even says it in the tooltip.
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
That's the only way it could be reasonably implemented. We could delete the feature completely if that sounded better. To me, it doesn't.TestSubject_173 wrote: Fri May 01, 2020 2:16 amUh, why is that supposed to be how that works? Isn't a feature that provides no benefit but only trouble supposed to be considered as a bug?Rseding91 wrote: Thu Apr 30, 2020 6:19 pm Thanks for the report however that's just how that works. It even says it in the tooltip.
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If you want to get ahold of me I'm almost always on Discord.
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
Burner miners that run out of coal stop working. That is a feature that provides no benefit but only trouble, yet it's not a bug.TestSubject_173 wrote: Fri May 01, 2020 2:16 am Uh, why is that supposed to be how that works? Isn't a feature that provides no benefit but only trouble supposed to be considered as a bug?
If you need an in-universe reason, how about the sensors that reads items are only at the entrance and exit to the belts and not at the side. Therefore this phenomenon is an aspect of the belts, not a bug in the game.
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
The benefit of that is to create a meaningful problem which also makes perfectly sense for player to solve.5thHorseman wrote: Fri May 01, 2020 3:42 amBurner miners that run out of coal stop working. That is a feature that provides no benefit but only trouble, yet it's not a bug.TestSubject_173 wrote: Fri May 01, 2020 2:16 am Uh, why is that supposed to be how that works? Isn't a feature that provides no benefit but only trouble supposed to be considered as a bug?
If you need an in-universe reason, how about the sensors that reads items are only at the entrance and exit to the belts and not at the side. Therefore this phenomenon is an aspect of the belts, not a bug in the game.
You can invent an in-universe reason for every "feature" of the game.
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Re: [0.18.21] Conveyor belt recieving items from the side sometimes fail to generate pulse signal when output is blocked
Correct, and now that you can't side-load your counter you have a new problem to solve.TestSubject_173 wrote: Fri May 01, 2020 4:35 amThe benefit of that is to create a meaningful problem which also makes perfectly sense for player to solve.5thHorseman wrote: Fri May 01, 2020 3:42 amBurner miners that run out of coal stop working. That is a feature that provides no benefit but only trouble, yet it's not a bug.TestSubject_173 wrote: Fri May 01, 2020 2:16 am Uh, why is that supposed to be how that works? Isn't a feature that provides no benefit but only trouble supposed to be considered as a bug?
If you need an in-universe reason, how about the sensors that reads items are only at the entrance and exit to the belts and not at the side. Therefore this phenomenon is an aspect of the belts, not a bug in the game.
And when the developers tell you that's the way it is, you can either continue to argue at air or come up with one. I personally thought mine was quite reasonable but if you need, come up with your own.You can invent an in-universe reason for every "feature" of the game.