[0.18.19] Biters trying to go through the water

This subforum contains all the issues which we already resolved.
Post Reply
Highlander37
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 24, 2019 3:09 pm
Contact:

[0.18.19] Biters trying to go through the water

Post by Highlander37 »

Hello,
I noticed that group of biters near water trying go through the water even it's imposible. Then they get to the water they stop there.
I'm using only Bob's enemies mod, that can change biter behavior. I disabled this mod and saw, that this is raised by this mod.

Example without Bob's enemies mod:
https://yadi.sk/i/C8cXUZVYwDC24A
https://yadi.sk/i/VQZy_tMbePpcfA
https://yadi.sk/i/NJt5hR579-NS4w

savegame:
https://yadi.sk/d/TxE7JPCFlZYeyg

Most of the bites near the water sleep forever after trying to cross the water, and do not try to get around it.

dyce
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Jul 08, 2019 9:13 am
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by dyce »

If it is caused by a mod report the issue to mod author.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by Klonan »

The hovercraft mod changes the collision mask of water, and added a collision layer to all the biters

But the mod did not change the unit group collision mask, so the unit groups do not know that they should collide with the water

Highlander37
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 24, 2019 3:09 pm
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by Highlander37 »

Klonan Thanks. Yes, look's like a bug of HoverCraft mod. I'll report bug report to author this mod.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by Klonan »

I decided to change this anyway.

It doesn't make sense anymore for unit groups to have a fixed collision mask.

In the next release the collision mask will be determined by the masks of the groups members.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by darkfrei »

Klonan wrote:
Wed Apr 29, 2020 6:04 pm
I decided to change this anyway.

It doesn't make sense anymore for unit groups to have a fixed collision mask.

In the next release the collision mask will be determined by the masks of the groups members.
What if one unit group has "flying" (no collision) and normal units inside?

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.18.19] Biters trying to go through the water

Post by Klonan »

darkfrei wrote:
Thu Apr 30, 2020 7:34 am
Klonan wrote:
Wed Apr 29, 2020 6:04 pm
I decided to change this anyway.

It doesn't make sense anymore for unit groups to have a fixed collision mask.

In the next release the collision mask will be determined by the masks of the groups members.
What if one unit group has "flying" (no collision) and normal units inside?
It uses a combination of masks that is most restrictive,

IE, it will only go where all of the members can go,

So in the case of a group of all flying units, they can fly and path over water
If it is mixed group of flying and ground units, they will only path over ground

Post Reply

Return to “Resolved Problems and Bugs”