
Code: Select all
game.onevent(defines.events.onentitydied, function(event)
if event.entity.name == "trigger-mine" then
game.createentity{name="land-mine",position={event.entity.position.x,event.entity.position.y-1},force=player}
game.createentity{name="land-mine",position={event.entity.position.x,event.entity.position.y+1},force=player}
game.createentity{name="land-mine",position={event.entity.position.x-1,event.entity.position.y},force=player}
game.createentity{name="land-mine",position={event.entity.position.x+1,event.entity.position.y},force=player}
end
end
)
