I can also report that I have broken the 730MW barrier so SurprisedPikachu².
coppercoil wrote: ↑Wed Apr 22, 2020 9:17 am For some reason my fluid flow calculations did not match effective power. I don't know why. I was too lazy for it
Are we talking a difference of a couple of MW or more than that? With my current prototype, the production/consumption screen reports about 1 MW more than my math shows and I figure that's just because of the way the game truncates/rounds displayed values. A 1 MW error is less than a quarter of a percentage point if you're breaking 700 MW. Considering that this number is derived from hundreds of entities working together, I'm inclined to think that's pretty fair. Or maybe literally unplayable. One of those two things.
I don't know what you mean by that buddy.coppercoil wrote: ↑Wed Apr 22, 2020 9:17 am By the way, there also are traps while generating electricity... You should try it too.
I tried my previous prototype in 0.17 after my prior post. It didn't effect power output, but I guess I can't say for certain that it's impossible that every possible design would remain unaffected. The only thing I really noticed is that the water pumps are kind of a pain in the rear since the way those are placed has changed. In the end, you can still cover them with landfill and get exactly the same layout but the steps are a bit different.coppercoil wrote: ↑Wed Apr 22, 2020 4:08 pm Just for the record: 0.18.19 didn't change nuclear performance for me, comparing to 0.17.stable.