but I've seen in it used in base game with flags other than "icon".mipmap_count
Type: Types/uint8
Default: 0
Only loaded if this is an icon (has flag "icon").
Looking at Types/SpriteFlags there is a "mipmap" flag... is this relevant?
but I've seen in it used in base game with flags other than "icon".mipmap_count
Type: Types/uint8
Default: 0
Only loaded if this is an icon (has flag "icon").