[0.10.12] High speed locomotive stalls with "No path"

This subforum contains all the issues which we already resolved.
Boogieman14
Filter Inserter
Filter Inserter
Posts: 778
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

[0.10.12] High speed locomotive stalls with "No path"

Post by Boogieman14 »

Since this problem occurs only with mod-added locomotives, I started a thread here: https://forums.factorio.com/forum/vie ... =25&t=6222

I'd be happy to provide a mod + savegame combination this problem presents itself in, but I suspect you know how to increase locomotive speed :lol:
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Boogieman14
Filter Inserter
Filter Inserter
Posts: 778
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: [0.10.12] High speed locomotive stalls with "No path"

Post by Boogieman14 »

Fish's remark in the linked thread made me do some quick testing, using DyTech-Transportation. The problem still occurs, but it's less frequent when there's one high speed cargo wagon hooked up to the train and less frequent again with two cargo wagons. All the while, top speed for the train is still the 2.00, but the cargo wagons do have an effect.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: [0.10.12] High speed locomotive stalls with "No path"

Post by cube »

Kovarex fixed this for 0.11.11.
Post Reply

Return to “Resolved Problems and Bugs”