When I connecting - They can play, but I have this huge lag.
We have a good network and live in one small town - 100Mbits on ethernet cable(with one friend I have the same provider). Also, we all have similar to my PC
Ryzen 1600x, 32GB RAM, game and OS on SSD, GTX 2060S
In other games and soft I haven't any issues. This lag starts after a few minutes of my connect
I already try to disable firewall, play without my router(direct connect cable in PC), use Hamachi LAN, Steam and IP connect
https://imgur.com/Dmv9kkb
Code: Select all
0.000 2020-03-31 19:40:55; Factorio 0.17.79 (build 47865, win64, steam)
0.000 Operating system: Windows 10 (version 1809)
0.000 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Sergeynom/AppData/Roaming/Factorio [44652/228319MB]
0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.012 System info: [CPU: AMD Ryzen 5 1600X Six-Core Processor, 12 cores, RAM: 5387/32720 MB, page: 9236/37584 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 0] [Special: lmw] [Lang: ru]
0.016 Available displays: 2
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.017 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 SUPER {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.110 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.231 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f06; driver: nvldumdx.dll 26.21.14.4250
0.231 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.231 [Local Video Memory] Budget: 6826MB, CurrentUsage: 2MB, Reservation: 0/3613MB
0.231 [Non-Local Vid.Mem.] Budget: 14724MB, CurrentUsage: 0MB, Reservation: 0/7771MB
0.231 Tiled resources: Tier 2
0.232 Unified Memory Architecture: No
0.232 BGR 565 Supported: Yes
0.232 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.232 Graphics settings preset: very-high
0.232 Dedicated video memory size 8031 MB
0.267 Desktop composition is active.
0.267 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50%] [DXT: high-quality] [Color: 32bit]
0.267 [Max threads (load/render): 32/6] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
0.308 DSound: Starting _dsound_update thread
0.308 DSound: Enter _dsound_update; tid=11624
0.445 Loading mod core 0.0.0 (data.lua)
0.548 Loading mod base 0.17.79 (data.lua)
0.795 Loading mod base 0.17.79 (data-updates.lua)
0.933 Checksum for core: 2035938594
0.933 Checksum of base: 4156627525
1.132 Prototype list checksum: 2767119397
1.170 Loading sounds...
1.215 Info PlayerData.cpp:70: Local player-data.json unavailable
1.215 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1574194209
1.331 Initial atlas bitmap size is 16384
1.370 Created atlas bitmap 16384x16380 [none]
1.374 Created atlas bitmap 16384x11648 [none]
1.374 Created atlas bitmap 8192x3872 [decal]
1.375 Created atlas bitmap 16384x4896 [low-object, linear-minification]
1.376 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.377 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
1.377 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.377 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.377 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.378 Created atlas bitmap 8192x1632 [alpha-mask]
1.381 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
1.381 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.386 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.966 Parallel Sprite Loader initialized (threads: 11)
8.984 Sprites loaded
9.007 Generated mipmaps (4) for atlas [3] of size 16384x4896
9.018 Generated mipmaps (3) for atlas [4] of size 8192x3744
9.040 Generated mipmaps (3) for atlas [5] of size 16384x7168
9.051 Generated mipmaps (3) for atlas [6] of size 4096x1600
9.062 Generated mipmaps (5) for atlas [7] of size 4096x1760
9.074 Generated mipmaps (3) for atlas [11] of size 8192x2352
9.075 Custom mipmaps uploaded.
9.154 Factorio initialised
9.154 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
70.641 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
70.642 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
102.432 Info UDPSocket.cpp:218: Closing socket
102.432 Info UDPSocket.cpp:248: Socket closed
102.432 Info UDPSocket.cpp:218: Closing socket
102.528 Info UDPSocket.cpp:218: Closing socket
102.528 Info UDPSocket.cpp:248: Socket closed
102.528 Info UDPSocket.cpp:218: Closing socket
102.528 Joining game STEAM ID:({76561198047034263})
102.528 Info UDPSocket.cpp:33: Opening socket
102.529 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (WaitingForAccept) for packet type
106.724 Connection refused
106.724 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
106.724 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
106.726 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
107.278 Info AuthServerConnector.cpp:138: Received key from auth server.
107.280 Info UDPSocket.cpp:218: Closing socket
107.280 Info UDPSocket.cpp:248: Socket closed
107.280 Joining game STEAM ID:({76561198047034263})
107.280 Info UDPSocket.cpp:33: Opening socket
107.280 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
107.341 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
107.341 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
107.341 Info ClientRouter.cpp:221: ConnectionAccepted
107.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (Connected) for packet type
107.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (Connected) for packet type
107.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (Connected) for packet type
107.692 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198047034263}): invalid state (Connected) for packet type
107.742 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198047034263}): invalid state (Connected) for packet type
108.591 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
108.591 Downloading file C:\Users\Sergeynom\AppData\Roaming\Factorio\temp\mp-download.zip (15498249 B, 30812 blocks)
108.596 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
114.192 Finished download (5 s, 15.4 МB, 2.7 МB/с)
114.233 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
114.234 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
114.234 Loading map C:\Users\Sergeynom\AppData\Roaming\Factorio\temp\mp-download.zip: 15498249 bytes.
114.440 Loading level.dat: 42183276 bytes.
114.444 Info Scenario.cpp:187: Map version 0.17.79-0
115.401 Loading script.dat: 457372 bytes.
115.410 Checksum for script C:/Users/Sergeynom/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3901913641
115.577 Info ClientMultiplayerManager.cpp:592: UpdateTick(4856878) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
116.457 Info ClientMultiplayerManager.cpp:592: UpdateTick(4857351) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
116.558 Info ClientMultiplayerManager.cpp:592: UpdateTick(4857351) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
116.625 Info GameActionHandler.cpp:4168: UpdateTick (4857355) processed PlayerJoinGame peerID(6) playerIndex(2) mode(connect)
120.625 Info ClientSynchronizer.cpp:318: Latency changed to (60)
130.624 Info ClientSynchronizer.cpp:318: Latency changed to (22)
135.625 Info ClientSynchronizer.cpp:318: Latency changed to (14)
140.624 Info ClientSynchronizer.cpp:318: Latency changed to (12)
145.624 Info ClientSynchronizer.cpp:318: Latency changed to (11)
155.608 Info ClientSynchronizer.cpp:318: Latency changed to (18)
167.774 Info ClientSynchronizer.cpp:318: Latency changed to (10)
172.891 Info ClientSynchronizer.cpp:318: Latency changed to (8)
177.942 Info ClientSynchronizer.cpp:318: Latency changed to (20)
188.074 Info ClientSynchronizer.cpp:318: Latency changed to (15)
193.141 Info ClientSynchronizer.cpp:318: Latency changed to (13)
198.176 Info ClientSynchronizer.cpp:318: Latency changed to (8)
208.191 Info ClientSynchronizer.cpp:318: Latency changed to (9)
218.324 Info ClientSynchronizer.cpp:318: Latency changed to (11)
228.409 Info ClientSynchronizer.cpp:318: Latency changed to (8)
238.491 Info ClientSynchronizer.cpp:318: Latency changed to (19)
248.574 Info ClientSynchronizer.cpp:318: Latency changed to (20)
258.575 Info ClientSynchronizer.cpp:318: Latency changed to (10)
273.659 Info ClientSynchronizer.cpp:318: Latency changed to (9)
278.726 Info ClientSynchronizer.cpp:318: Latency changed to (19)
288.808 Info ClientSynchronizer.cpp:318: Latency changed to (25)
293.807 Info ClientSynchronizer.cpp:318: Latency changed to (27)
303.858 Info ClientSynchronizer.cpp:318: Latency changed to (9)
308.890 Info ClientSynchronizer.cpp:318: Latency changed to (8)
319.058 Info ClientSynchronizer.cpp:318: Latency changed to (15)
329.124 Info ClientSynchronizer.cpp:318: Latency changed to (17)
339.209 Info ClientSynchronizer.cpp:318: Latency changed to (8)
344.225 Info ClientSynchronizer.cpp:318: Latency changed to (20)
354.276 Info ClientSynchronizer.cpp:318: Latency changed to (9)
364.325 Info ClientSynchronizer.cpp:318: Latency changed to (15)
374.459 Info ClientSynchronizer.cpp:318: Latency changed to (8)
384.558 Info ClientSynchronizer.cpp:318: Latency changed to (20)
394.707 Info ClientSynchronizer.cpp:318: Latency changed to (8)
409.809 Info ClientSynchronizer.cpp:318: Latency changed to (16)
419.842 Info ClientSynchronizer.cpp:318: Latency changed to (9)
424.825 Info ClientSynchronizer.cpp:318: Latency changed to (20)
434.826 Info ClientSynchronizer.cpp:318: Latency changed to (8)
439.875 Info ClientSynchronizer.cpp:318: Latency changed to (23)
445.074 Info ClientSynchronizer.cpp:318: Latency changed to (25)
450.107 Info ClientSynchronizer.cpp:318: Latency changed to (40)
455.391 Info ClientSynchronizer.cpp:318: Latency changed to (66)
460.643 Info ClientSynchronizer.cpp:318: Latency changed to (98)
465.559 Info ClientSynchronizer.cpp:318: Latency changed to (202)
474.208 Info ClientSynchronizer.cpp:318: Latency changed to (218)
487.126 Info ClientSynchronizer.cpp:318: Latency changed to (236)
494.424 Info ClientSynchronizer.cpp:318: Latency changed to (254)
525.063 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
525.063 Info ClientMultiplayerManager.cpp:592: UpdateTick(4881342) changing state from(InGame) to(DisconnectScheduled)
525.092 Info ClientMultiplayerManager.cpp:592: UpdateTick(4881342) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
525.158 Info ClientMultiplayerManager.cpp:592: UpdateTick(4881342) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
525.158 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (6)
525.327 Info UDPSocket.cpp:218: Closing socket
525.327 Info UDPSocket.cpp:248: Socket closed
526.344 Quitting: user-quit.
526.411 DSound: Stopping voice
526.411 DSound: Joining thread
526.415 DSound: Exit _dsound_update; tid=11624
526.415 DSound: Waiting for voice to stop ... signaled
526.415 DSound: Joined thread
526.415 DSound: Destroying thread
526.415 DSound: Thread destroyed
526.415 DSound: Releasing buffer
526.415 DSound: Voice stopped
526.415 DSound: Deallocating voice
526.415 DSound: Deallocated voice
526.481 Steam API shutdown.
526.485 Goodbye