New Character GUI (eye strain)
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: New Character GUI (eye strain)
Block me, then. It'll let everyone concentrate on sneering at the game updates and redesigning it to the lowest common denominator by committee.
- MakeItGraphic
- Fast Inserter
- Posts: 237
- Joined: Sat Jan 06, 2018 7:53 am
- Contact:
Re: New Character GUI (eye strain)
Thanks a million Optera! It will be interesting to see if this inspires anyone else to do skinning.Optera wrote: ↑Thu Mar 26, 2020 4:47 pm Here's the finished mod: https://mods.factorio.com/mod/ClassicGUI
Currently changes inventory, crafting and signals picking gui to be less of an eyesore.
[Maybe a moderator can lock this thread there is so much unneeded comments in here, and I don't think it will get better.]
Re: New Character GUI (eye strain)
Agreed (on all counts).MakeItGraphic wrote: ↑Thu Mar 26, 2020 7:13 pmThanks a million Optera! It will be interesting to see if this inspires anyone else to do skinning.Optera wrote: ↑Thu Mar 26, 2020 4:47 pm Here's the finished mod: https://mods.factorio.com/mod/ClassicGUI
Currently changes inventory, crafting and signals picking gui to be less of an eyesore.
[Maybe a moderator can lock this thread there is so much unneeded comments in here, and I don't think it will get better.]
It'd be neat if there was some way to do skinning without needing a mod (eg. also some way that I could use on public multiplayer servers ). Is it possible for a mod to do this per-player or through a softmod? (Sorry about my complete ignorance of modding)
There are 10 types of people: those who get this joke and those who don't.
Re: New Character GUI (eye strain)
Indeed. Locked.
Koub - Please consider English is not my native language.