Today I turn to you with a problem of desynchronization.
We have already tried many things in our field of understanding. New mods that we installed have been thrown out, old saved games with hours of intervals have been tried and the games have been reinstalled.
At certain points I and another player are kicked out of a friend's server. This can be closing an inventory, leaving a department store or running over a conveyor belt. In ~30% of the cases we can't even get on the server anymore, because we are immediately separated due to desynchronization when "catching up". In these cases, we can then go back to an old memory level for a few minutes. If the faulty memory is hosted on another computer, the same happens.
Since we all can't do much with the desynchronization log, we hope for a solution on your part.
Thanks a lot
Hoping for more hours with this save, which brought us back to love Factorio.
edit: File was too big to upload. Here is the report: https://filebin.net/304l0izsln7jkfhx
Desync after many hours of injecting factorio in our bloodstream
Desync after many hours of injecting factorio in our bloodstream
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Last edited by Beashy on Fri Mar 20, 2020 5:21 pm, edited 3 times in total.
Re: Desync after many hours of injecting factorio in our bloodstream
Yes, log of a desync is indeed useless, so post the report instead.
Re: Desync after many hours of injecting factorio in our bloodstream
Posted the link to the report
- Deadlock989
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Re: Desync after many hours of injecting factorio in our bloodstream
The mod "Beautiful Bridge Railway" has a variable outside of the global table which it modifies in its control scripts - that is a common cause of desyncs.
Re: Desync after many hours of injecting factorio in our bloodstream
We tried removing Beautiful Bridge Railway.Deadlock989 wrote: ↑Fri Mar 20, 2020 7:45 pm The mod "Beautiful Bridge Railway" has a variable outside of the global table which it modifies in its control scripts - that is a common cause of desyncs.
Desynchronization is still happening. Even after removing "Orbital Ion Cannon", "Pipelayer", "Void Works", "Waterfill" and "Bob's Enemies". Everything else about mods would tear too big holes in the 47-hour savestate
All mods are up to date and been running fine with previous saves.
- Deadlock989
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Re: Desync after many hours of injecting factorio in our bloodstream
Well, it's an odd one. I tried running a diff on the level-heuristics files in the reference and desynced versions. They are exactly the same. Which to me says that whatever is desyncing, it isn't game entities.
So that's the limit of my knowledge about desyncs, sorry.
So that's the limit of my knowledge about desyncs, sorry.