The mod Creative Mod caused a non-recoverable error.
Please report this error to the mod author.
Error while running event creative-mod::on_player_selected_area (ID 49)
The mod Water As A Resource caused a non-recoverable error.
Please report this error to the mod author.
Error while running event WaterAsAResource::on_player_built_tile (ID 45)
__WaterAsAResource__/control.lua attempt to index field 'tile' (a nil value)
stack traceback:
__WaterAsAResource__/control.lua in function <__WaterAsAResource__/control.lua:1408>
stack traceback:
__creative-mod__/scripts/util.lua:161: in function 'raise_event'
__creative-mod__/scripts/magic-wand-creator.lua:463: in function 'create_tiles_or_resources_in_pattern'
__creative-mod__/scripts/magic-wand-creator.lua:533: in function 'on_player_selected_area'
__creative-mod__/scripts/events.lua:451: in function '?'
__creative-mod__/scripts/events.lua in function <__creative-mod__/scripts/events.lua:1083>
stack traceback:
[C]: in function 'raise_event'
__creative-mod__/scripts/util.lua:161: in function 'raise_event'
__creative-mod__/scripts/magic-wand-creator.lua:463: in function 'create_tiles_or_resources_in_pattern'
__creative-mod__/scripts/magic-wand-creator.lua:533: in function 'on_player_selected_area'
__creative-mod__/scripts/events.lua:451: in function '?'
__creative-mod__/scripts/events.lua in function <__creative-mod__/scripts/events.lua:1083>
[MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- FallenPaladin
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Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
What Factorio version? What Creative Mod version?FallenPaladin wrote: ↑Mon Feb 03, 2020 3:00 am The mod Creative Mod caused a non-recoverable error.
Please report this error to the mod author.
- FallenPaladin
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Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Sorry, I forgot to include that information to you.What Factorio version? What Creative Mod version?
Factorio Version: 0.18.3
Creative Mod: 1.3.0
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Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
New Update broke the mod
Factorio ver 0.18.8
Creative mod 1.3.0
Please Fix
Factorio ver 0.18.8
Creative mod 1.3.0
Please Fix
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- Mod Load error.jpg (248.58 KiB) Viewed 6799 times
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Hi,
Sorry to report a mod crash scenario when I try to put down a blueprint with the option to build instantly. It might have to do something with VoidChest mod. If I remove VoidChest it works fine.
Also posted same message to Void Chest + page.
Factorio: 0.18.14
Creative Mod: 1.3.3
Void Chest +: 2.3.1
Sorry to report a mod crash scenario when I try to put down a blueprint with the option to build instantly. It might have to do something with VoidChest mod. If I remove VoidChest it works fine.
Also posted same message to Void Chest + page.
Factorio: 0.18.14
Creative Mod: 1.3.3
Void Chest +: 2.3.1
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need!
I had a few suggestions for stuff that you might want to fix, but nothing critical.
- You're still using all the old icons and graphics
- It would be nice to allow easily 'upgrading' base game buildings with their creative equivalent, for example placing a void lab over a normal lab should be allowed.
- The Matter source, duplicator and voids look quite strange because the belts are now raised up off the ground.
Thanks!
I had a few suggestions for stuff that you might want to fix, but nothing critical.
- You're still using all the old icons and graphics
- It would be nice to allow easily 'upgrading' base game buildings with their creative equivalent, for example placing a void lab over a normal lab should be allowed.
- The Matter source, duplicator and voids look quite strange because the belts are now raised up off the ground.
Thanks!
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
- MasterBuilder
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- Posts: 353
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Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
This mod hasn't been updated in forever. It did get a temp update for a while, but then Infinity Mode was released.gloin wrote: ↑Tue Aug 11, 2020 5:56 pm Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need!
I had a few suggestions for stuff that you might want to fix, but nothing critical.
- You're still using all the old icons and graphics
- It would be nice to allow easily 'upgrading' base game buildings with their creative equivalent, for example placing a void lab over a normal lab should be allowed.
- The Matter source, duplicator and voids look quite strange because the belts are now raised up off the ground.
Thanks!
Infinity Mode was then deprecated in favor of Editor Extensions. it will not receive new features and old graphics won't be updated.
https://mods.factorio.com/mod/EditorExtensions
That said, I still prefer Infinity Mode over either so I've updated it myself:
https://github.com/Synthlight/Factorio- ... tag/v0.6.3
Beware though I don't intend to add new features or update graphics. I'm only interested in keeping it running with the latest Factorio versions.
I also didn't put the update on the mod portal. I may or may not be too lazy to do that in the future.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Thanks for the response. Yes, found EditorExtensions pretty quickly afterwards and that definitely seemed the way to go for most people now.MasterBuilder wrote: ↑Sun Aug 16, 2020 4:05 amThis mod hasn't been updated in forever. It did get a temp update for a while, but then Infinity Mode was released.gloin wrote: ↑Tue Aug 11, 2020 5:56 pm Hey, thanks for the mod, after trying the sandbox mode and /editor mode, this is what I settled on, its got everything I need!
I had a few suggestions for stuff that you might want to fix, but nothing critical.
- You're still using all the old icons and graphics
- It would be nice to allow easily 'upgrading' base game buildings with their creative equivalent, for example placing a void lab over a normal lab should be allowed.
- The Matter source, duplicator and voids look quite strange because the belts are now raised up off the ground.
Thanks!
Infinity Mode was then deprecated in favor of Editor Extensions. it will not receive new features and old graphics won't be updated.
https://mods.factorio.com/mod/EditorExtensions
That said, I still prefer Infinity Mode over either so I've updated it myself:
https://github.com/Synthlight/Factorio- ... tag/v0.6.3
Beware though I don't intend to add new features or update graphics. I'm only interested in keeping it running with the latest Factorio versions.
I also didn't put the update on the mod portal. I may or may not be too lazy to do that in the future.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
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- Manual Inserter
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Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
When In god mode biterrs run away from me?
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Up your personal hygiene a bit and it wont happen as often.