Delivery drones mod
Delivery drones mod
Can someone make a mod where we can have delivery drones ?
Delivery drones will be small robots that will prefer to walk over paved areas and deliver stuff in chests
Following up on this request https://mods.factorio.com/mod/Mining_Dr ... 000dd5fa89
Maybe someone can adapt this mod https://mods.factorio.com/mod/Construction_Drones and make "Delivery drones" mod
Please , please i really need this "Delivery drones" mod
Delivery drones will be small robots that will prefer to walk over paved areas and deliver stuff in chests
Following up on this request https://mods.factorio.com/mod/Mining_Dr ... 000dd5fa89
Maybe someone can adapt this mod https://mods.factorio.com/mod/Construction_Drones and make "Delivery drones" mod
Please , please i really need this "Delivery drones" mod
Re: Delivery drones mod
The question is, what specific problem does the mod solve? What niche would it have in the factory?
It sounds like it would be just logistic bots but on the ground
It sounds like it would be just logistic bots but on the ground
Re: Delivery drones mod
Albeit i would love to see the miningdrones as compilitrons ...
there is this logistic cart mod which may fit your needs....
https://mods.factorio.com/mod/logicarts
there is this logistic cart mod which may fit your needs....
https://mods.factorio.com/mod/logicarts
Re: Delivery drones mod
the idea of the mod is to allow ground logistic bots to deliver stuff in chests,
those drones will use ground path-finding from chest to chest
on later stage maybe also vehicles can be utilized on this
in order to make things look nice, those those Delivery drones can prefer to walk over paved areas and we can make good looking streets like this https://steamcommunity.com/sharedfiles/ ... 1921124217
Some thoughts:
"The question is, what specific problem does the mod solve?" :
It solves the problem of flying bots being too boring.. now you will need to make proper roads... in similar way like rails
"What niche would it have in the factory?" :
It will create its own niche of needing to take care of proper road construction
those drones will use ground path-finding from chest to chest
on later stage maybe also vehicles can be utilized on this
in order to make things look nice, those those Delivery drones can prefer to walk over paved areas and we can make good looking streets like this https://steamcommunity.com/sharedfiles/ ... 1921124217
Some thoughts:
"The question is, what specific problem does the mod solve?" :
It solves the problem of flying bots being too boring.. now you will need to make proper roads... in similar way like rails
"What niche would it have in the factory?" :
It will create its own niche of needing to take care of proper road construction
Re: Delivery drones mod
Try logistic carts, they need to be produced and set up in a proper way (with pavement or on sole ground)boksiora wrote: ↑Wed Dec 18, 2019 9:58 pm "The question is, what specific problem does the mod solve?" :
It solves the problem of flying bots being too boring.. now you will need to make proper roads... in similar way like rails
"What niche would it have in the factory?" :
It will create its own niche of needing to take care of proper road construction
They present a nice tranportation mode for themself with some pathing in between robots and belts.....
Re: Delivery drones mod
I think the Industrial Revolution mod already has these, maybe some others? I don't know if they're logistic, but they are ground-based. The problem (Factorio dev's themselves pointed this out) is that ground navigation requires pathfinding, which can be expensive on its own, and is even moreso the way Factorio does it. Normal bots literally go from point A to point B, disregarding everything.
Industrial Revolution doesn't allow derivative work, so that wouldn't be what I would check first.
Industrial Revolution doesn't allow derivative work, so that wouldn't be what I would check first.
I have mods! I guess!
Link
Link
Re: Delivery drones mod
It's a nice idea to utilize roads. Although I think making the path-finding system work would not only be extremely difficult for such a minor fun, but it would also impact FPS more than anything else. Bots do and they only have straight lines to fly. Inserters do and they are static. Maybe if you plan the path for them... But then it's a really weird combo of train and belt.
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Re: Delivery drones mod
Amazing, any hope for a version on the stable release?Klonan wrote: ↑Sun Mar 15, 2020 2:23 pm Ok I made a mod:
https://mods.factorio.com/mod/Transport_Drones
Re: Delivery drones mod
NopeMakeItGraphic wrote: ↑Sun Mar 15, 2020 4:47 pmAmazing, any hope for a version on the stable release?Klonan wrote: ↑Sun Mar 15, 2020 2:23 pm Ok I made a mod:
https://mods.factorio.com/mod/Transport_Drones
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Re: Delivery drones mod
Welp that sucks, you can port it to .17 but it does give error.
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- this is where it stumps me reading tf_util.lua and make_request_recipes.lua
RIP
I was mainly interested in this mod because I've actually designed similar concepts on paper but can't get my head around modding. You could use 'Request-Depots' as houses, and 'Supply-Depots' as warehouses/businesses.
Creating an asset mod with a bunch of random stuff in it houses will request at random such as furniture, food, etc.
I've seen mod all ready make different entities require water, and heat. I've seen mods produce a GUI for happiness/demand. The only thing left is municipal which is relatively easy on paper. But anyways off topic.
Great to see the capabilities/potential of the game at work.
- Remove Flag
- this is where it stumps me reading tf_util.lua and make_request_recipes.lua
RIP
I was mainly interested in this mod because I've actually designed similar concepts on paper but can't get my head around modding. You could use 'Request-Depots' as houses, and 'Supply-Depots' as warehouses/businesses.
Creating an asset mod with a bunch of random stuff in it houses will request at random such as furniture, food, etc.
I've seen mod all ready make different entities require water, and heat. I've seen mods produce a GUI for happiness/demand. The only thing left is municipal which is relatively easy on paper. But anyways off topic.
Great to see the capabilities/potential of the game at work.