2x2 Railway, Auto-Snap to the Grid

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
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Wabon
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2x2 Railway, Auto-Snap to the Grid

Post by Wabon »

Hello there !

Since 1.0, we can snap blueprints to the grid, and it's a vey nice option for railway's blueprints :mrgreen:

So, there is my version for 2x2 rail system, right handed drive.

Straight
T Section
X Section
Turn Left
Turn Right
To Left
To Right
4 - 2

Book
Enjoy :)
Last edited by Wabon on Wed Oct 21, 2020 4:05 pm, edited 8 times in total.

Code: Select all

while($player->isAwake()) {
    $player->play('Factorio');
    if(!$player->isAwake()) {
        $player->awakening();
    }
}

vanatteveldt
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Re: My 4 lanes version of chunk aligned railway

Post by vanatteveldt »

Nice, thanks! I was doing the same (after discovering that chunk alignment is actually quite important, mostly for ensuring radar coverage for automatic building)

One point of feedback: You can place normal (i.e. non-chain) signals directly after the last crossing in each intersection, since after that there cannot be a blockade anymore.

Wabon
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Re: My 4 lanes version of chunk aligned railway

Post by Wabon »

vanatteveldt wrote:
Sun Mar 15, 2020 12:37 pm
One point of feedback: You can place normal (i.e. non-chain) signals directly after the last crossing in each intersection, since after that there cannot be a blockade anymore.
Yeah I know, but I prefered place them like this cause... More pretty, more symetrical :D , but you're right it's totaly work with this way too, just a question of preference ;)

Code: Select all

while($player->isAwake()) {
    $player->play('Factorio');
    if(!$player->isAwake()) {
        $player->awakening();
    }
}

Wabon
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Re: My 4 lanes version of chunk aligned railway

Post by Wabon »

Update ! :)

New version, with auto-snap to the grid :D

Code: Select all

while($player->isAwake()) {
    $player->play('Factorio');
    if(!$player->isAwake()) {
        $player->awakening();
    }
}

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