Inline 4-4 Lane Balancer

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
farcast
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Inline 4-4 Lane Balancer

Post by farcast »

4-4 balancer test.gif
4-4 balancer test.gif (1.05 MiB) Viewed 46295 times
Here is a perfect count input/output balanced 4 tile wide 4-4 lane balancer.
The general idea is to have half of the incoming items switch lanes, then balance the lane-switched items with the un-switched items. As far as I know, the only way to reliably switch the lane an item is on is to side-load onto the input of an underground belt.
Lane Balancers.png
Lane Balancers.png (448.85 KiB) Viewed 46295 times
Also included in the blueprint book are a shorter 4-4 lane balancer, and two variants of a 2-2 lane balancer.

Efficient inefficient design.
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Mango
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Re: Inline 4-4 Lane Balancer

Post by Mango »

Very nice. I think I'll use the second 4-4 a lot. Symmetricity is the property I'm looking for :)
Hm.... so we have a mystery donor... intriguing.
Xeridanus
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Re: Inline 4-4 Lane Balancer

Post by Xeridanus »

Mango wrote: Wed Mar 20, 2019 5:08 pm Symmetricity
And Symmetry is the word you're looking for. ;)
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Re: Inline 4-4 Lane Balancer

Post by Mango »

:oops:
Hm.... so we have a mystery donor... intriguing.
tamanous
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Re: Inline 4-4 Lane Balancer

Post by tamanous »

At least the 4:4 balancers are sadly not input balanced. In addition, they perform different, as the shorter but wider version balances the items better than the longer version. When fed by 4 fully compressed belts, they just split the input without any balancing. Plus, when input varies, those balanced lines do randomly switch positions. See attached sandbox save file.

I've made a much bigger 4:4 balancer (14 x 22 = 2 cargo wagons + empty space in between), that balances input and output, works with and without compressed inputs and balances variation in input evenly. I would appreciate it if someone is willing to give it an overhaul.
4-4 balancer.jpg
4-4 balancer.jpg (1.69 MiB) Viewed 41545 times




edits:
- added some other splitters / balancers to savegame
- better screenshot
Attachments
splitters and balancers.zip
(3.1 MiB) Downloaded 185 times
farcast
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Re: Inline 4-4 Lane Balancer

Post by farcast »

tamanous wrote: Thu Feb 20, 2020 9:12 pm At least the 4:4 balancers are sadly not input balanced. In addition, they perform different, as the shorter but wider version balances the items better than the longer version. When fed by 4 fully compressed belts, they just split the input without any balancing. Plus, when input varies, those balanced lines do randomly switch positions.
Ensuring every output draws from every input regardless of total activity is the property of a belt mixer. Balancers only need to ensure every output is given the same number of items regardless of where those items come from, and/or ensure every input is drawn from evenly regardless of where those items end up.

Regarding the difference between the two 4-4 balancers: the short one switches lanes before balancing the result, while the long one balances before lane-switching the result. As far as I know, [lane-switch -> 2-2 balance] & [2-2 balance -> lane-switch] should be functionally identical, so I'm not sure what test you did to differentiate the two.

They do have problems, though. If you treat every input lane as a separate belt, then they should be equivalent to the non-universal 8-8 belt balancer, and share all the same problems that it has. That includes not being input balanced if not all inputs are compressed.
Efficient inefficient design.
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Re: Inline 4-4 Lane Balancer

Post by tamanous »

farcast wrote: Thu Mar 12, 2020 10:36 pm Ensuring every output draws from every input regardless of total activity is the property of a belt mixer. Balancers only need to ensure every output is given the same number of items regardless of where those items come from, and/or ensure every input is drawn from evenly regardless of where those items end up.
Yey, while further investigating this area, I found that - obviously - someone has entered that area before and the term mixer was used. I didn't want to edit my posts .. Thanks again for the clarification. Funny thing though, mixers (as far as I found) seem to balance both in- and output very nicely.
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