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on_nth_tick(tick, f)
Register a handler to run every nth tick(s). When the game is on tick 0 it will trigger all registered handlers.
Parameters
tick :: uint or array of uint: The nth-tick(s) to invoke the handler on. Passing nil as the only parameter will unregister all nth-tick handlers.
f :: function(NthTickEvent): The handler to run. Passing nil will unregister the handler for the provided ticks.
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Events.findall_radars()
script.on_nth_tick(nil, nil)
script.on_nth_tick((global.Mod.PanopticonRechartInterval * 60), Events.rechart_base)
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Error while running event Panopticon::on_runtime_mod_setting_changed (ID 59)
First argument must be a number or table.
stack traceback:
__Panopticon__/control.lua:21: in function 'UpdateSetting'
__Panopticon__/control.lua:35: in function <__Panopticon__/control.lua:34>
stack traceback:
[C]: in function 'on_nth_tick'
__Panopticon__/control.lua:21: in function 'UpdateSetting'
__Panopticon__/control.lua:35: in function <__Panopticon__/control.lua:34>
Code: Select all
script.on_nth_tick(nil, Events.rechart_base)
Can either the documentation be updated to reflect the proper calling convention, or update the function to act according to the documentation?
Thanks!