[0.12] Bugs, crashes & other issues
Moderator: Choumiko
Re: [0.12] Bugs, crashes & other issues
Thanks for the report, should be fixed in the latest update
Re: [0.12] Bugs, crashes & other issues
Thanks for the fix, now it works again.
Re: [0.12] Bugs, crashes & other issues
Hi Choumiko,
I have a MOD which adds a light to big electric poles, when I try and create a FARL blueprint using this pole I get the error shown below. FARL does go onto work and lay track to the configuration specified, just with normal big electric poles, no lights (even though I don't have any such poles on the train).
Thank you very much for FARL
I have a MOD which adds a light to big electric poles, when I try and create a FARL blueprint using this pole I get the error shown below. FARL does go onto work and lay track to the configuration specified, just with normal big electric poles, no lights (even though I don't have any such poles on the train).
Thank you very much for FARL
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Re: [0.12] Bugs, crashes & other issues
I reported it to https://mods.factorio.com/mod/LightedPo ... 000b88b701 (i guess that's the mod you are using)
FARL doesn't place normal big electric poles, those are the modded ones (hence the unknown key), they just are exact copies of the normal big poles and have a invisible lamp placed normally. The unknown key error will be fixed in a future update, but that is just cosmetic and shouldn't affect it working or not.
FARL doesn't place normal big electric poles, those are the modded ones (hence the unknown key), they just are exact copies of the normal big poles and have a invisible lamp placed normally. The unknown key error will be fixed in a future update, but that is just cosmetic and shouldn't affect it working or not.
Re: [0.12] Bugs, crashes & other issues
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: [0.12] Bugs, crashes & other issues
Am getting an error when I try to read a couple of FARL blueprints.
I enclosed the 2 blueprints, just in case the error is my end, and I created a blueprint with an incorrect layout.
I enclosed the 2 blueprints, just in case the error is my end, and I created a blueprint with an incorrect layout.
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Re: [0.12] Bugs, crashes & other issues
Should be fixed in the latest update.
Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)
Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)
Re: [0.12] Bugs, crashes & other issues
Probably not! It wouldn't be much of an upgrade, that's for sure. Thanks for the fix.
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Re: [0.12] Bugs, crashes & other issues
I'm trying to use FARL with SE. SE has 'Space Rails' that can be placed in space.
In the setting page of FARL, it recognizes 'Space Rails'. But when I press start, it gives the error message 'Out of Rail'.
It does mark 'CP', 'P', and 'Front' on the screen.
I've loaded blueprints with 'Space rails'. That seemed to work without a problem.
What needs to be set (or not set) to get FARL to recognize the 'Space Rails in the cargo car? The engine and cargo car are both standard.
In the setting page of FARL, it recognizes 'Space Rails'. But when I press start, it gives the error message 'Out of Rail'.
It does mark 'CP', 'P', and 'Front' on the screen.
I've loaded blueprints with 'Space rails'. That seemed to work without a problem.
What needs to be set (or not set) to get FARL to recognize the 'Space Rails in the cargo car? The engine and cargo car are both standard.
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Re: [0.12] Bugs, crashes & other issues
Version 3.1.15
Constructed rail, pole and signal is different than in the blueprint.
Constructed rail, pole and signal is different than in the blueprint.
Re: [0.12] Bugs, crashes & other issues
WAD (Works As Designed): signals are placed by the gap between them in the rails as defined in the settings page, poles are placed by wire length. You may be able to get them to line up by setting the signal gap to match wire length, but that's probably not worth it.CheeseMcBurger wrote: ↑Tue Dec 24, 2019 10:46 pm Version 3.1.15
Constructed rail, pole and signal is different than in the blueprint.
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Re: [0.12] Bugs, crashes & other issues
can't build signals the direction i want to ... did a bug report, but maybe it's FARL related?
viewtopic.php?p=475976
viewtopic.php?p=475976
Re: [0.12] Bugs, crashes & other issues
It now works with Space Exploration. As far as I know there were no changes to SE nor FARL to make this work.
There have been several base updates perhaps one of them fixed it.
Or perhaps I was mistaken somewhere.
In any case, no need to look into this.
Re: [0.12] Bugs, crashes & other issues
I have an issue with rail signals only being placed on the rail I'm driving on. This happens on vertical and horizontal, but not diagonal rails, where signals are placed just fine. The rails are placed down, but I only get signals on one rail - this is true for 2 lane and 4 lane blueprints I've tried.
Re: [0.12] Bugs, crashes & other issues
Blueprint strings, Mod version and Factorio version please.
Re: [0.12] Bugs, crashes & other issues
Blueprint string for 2 lane:
0eNqVkt2KgzAQhd9lrpOircY2r7IsJdrBDsQoMV1WJO/eGJfS0hTWu/ydb+aczAy1vuFgyTiQM1DTmxHk1wwjtUbp5cxNA4IEctgBA6O6ZWcVafAMyFzwF2TuvxmgceQIV33cTGdz62q04cFDObqgba+ORwSDoR+DqjdLqUAqGEwg996zN8b+vwwuPkMOLxZ4c1Vk+J/ZN1C5KyOJZ7symL2QxWa9LhLoYpvHLNVe+WDU1HLUoZ6lhg+9xoTPfO0uT5HExrSS7VSvaX3KiVfPQSU4x23R8OTXnTY6WihhLOPgyqc5Z6BVjWG2ISx/0I5RWVWHPMuEEMeT93dprgQR
Blueprint for 4 lane:
0eNqVld1uhCAQRt9lrmEj/surNE2jLnFJFA2yTY3h3YvabHazkDp3Is7hy5mJrND0dzFpqQzwFWQ7qhn4xwqz7FTdb+/MMgngII0YgICqh22la9mDJSDVVfwAZ/aTgFBGGimO+n2xfKn70AjtPnhUzsbVdjdDdwSBaZxd1ai2ozZSRGABHltL3iDxWUgaZiRnGTQPQ9LTEBaHKdmLTfpn/N0Iu2Q7hEaXzCm/Si3aYz/1UHOk6cgXrXiN1t5qqYIBM1S+EtdEb7zqwWhkR0XvztOypdPYC18PjnTMR9okoObBm4exc62kxbMqHyjGTpY/T3IyD0v+C5Qix4l6R51luK4HKDmyWQFMgZUc4JRYN6kXUyHdeCkxdpADGIZ24zju579fD/zpNiHQ141wNwi4x2+h5720KBIWRXmel5W1v5AsH9E=
Factorio 18.10
Farl 4.0.1
I've tried lots of things - changing orientation, changing which track the signal gets put on, etc.
0eNqVkt2KgzAQhd9lrpOircY2r7IsJdrBDsQoMV1WJO/eGJfS0hTWu/ydb+aczAy1vuFgyTiQM1DTmxHk1wwjtUbp5cxNA4IEctgBA6O6ZWcVafAMyFzwF2TuvxmgceQIV33cTGdz62q04cFDObqgba+ORwSDoR+DqjdLqUAqGEwg996zN8b+vwwuPkMOLxZ4c1Vk+J/ZN1C5KyOJZ7symL2QxWa9LhLoYpvHLNVe+WDU1HLUoZ6lhg+9xoTPfO0uT5HExrSS7VSvaX3KiVfPQSU4x23R8OTXnTY6WihhLOPgyqc5Z6BVjWG2ISx/0I5RWVWHPMuEEMeT93dprgQR
Blueprint for 4 lane:
0eNqVld1uhCAQRt9lrmEj/surNE2jLnFJFA2yTY3h3YvabHazkDp3Is7hy5mJrND0dzFpqQzwFWQ7qhn4xwqz7FTdb+/MMgngII0YgICqh22la9mDJSDVVfwAZ/aTgFBGGimO+n2xfKn70AjtPnhUzsbVdjdDdwSBaZxd1ai2ozZSRGABHltL3iDxWUgaZiRnGTQPQ9LTEBaHKdmLTfpn/N0Iu2Q7hEaXzCm/Si3aYz/1UHOk6cgXrXiN1t5qqYIBM1S+EtdEb7zqwWhkR0XvztOypdPYC18PjnTMR9okoObBm4exc62kxbMqHyjGTpY/T3IyD0v+C5Qix4l6R51luK4HKDmyWQFMgZUc4JRYN6kXUyHdeCkxdpADGIZ24zju579fD/zpNiHQ141wNwi4x2+h5720KBIWRXmel5W1v5AsH9E=
Factorio 18.10
Farl 4.0.1
I've tried lots of things - changing orientation, changing which track the signal gets put on, etc.
Re: [0.12] Bugs, crashes & other issues
Just remove the rails in the blueprint that don't have a signal.
Fixed string for the 2 lane:
Fixed string for the 2 lane:
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Re: [0.12] Bugs, crashes & other issues
Factorio 0.18.10, FARL 4.0.1 with Pyanodons: Small electrical poles placed too far apart
Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire length?
Attempts to use blueprints to control spacing have been mixed, typically spamming many more poles than needed but at least they are connected.
Complete modlist:
Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire length?
Attempts to use blueprints to control spacing have been mixed, typically spamming many more poles than needed but at least they are connected.
Complete modlist:
Modlist
Re: [0.12] Bugs, crashes & other issues
I think so yes. But i also think i might have a few lines of code that should try to eliminate rails if they are connected to another rail that has a signal?
Not sure anymore, except that if you use only 1 piece of rail per lane everything should always work.
Not sure anymore, except that if you use only 1 piece of rail per lane everything should always work.