I haven't done anything in particular that I am aware of that would cause this. I am not using any mods.
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0.000 2020-02-28 19:45:40; Factorio 0.17.79 (build 47865, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/home/cyberdork33/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.000 Read data path: /home/cyberdork33/.local/share/Steam/steamapps/common/Factorio/data
0.000 Write data path: /home/cyberdork33/.factorio [339814/468330MB]
0.000 Binaries path: /home/cyberdork33/.local/share/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: AMD Ryzen 7 2700 Eight-Core Processor, 16 cores, RAM: 32127 MB]
0.010 Environment: DISPLAY=:99.0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=mate XDG_SESSION_DESKTOP=mate XDG_CURRENT_DESKTOP=MATE __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.069 Available displays: 1
0.069 [0]: SE2717H/HX 27" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.103 Initialised OpenGL:[0] AMD POLARIS11 (DRM 3.33.0, 5.3.0-40-generic, LLVM 9.0.0); driver: 4.5 (Core Profile) Mesa 19.2.8
0.104 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.104 [Version] 4.5
0.104 Graphics settings preset: very-high
0.104 Dedicated video memory size 4096 MB
0.115 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 35%] [DXT: high-quality] [Color: 32bit]
0.115 [Max threads (load/render): 32/15] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Other: STDC]
0.193 Loading mod core 0.0.0 (data.lua)
0.283 Loading mod base 0.17.79 (data.lua)
0.467 Loading mod base 0.17.79 (data-updates.lua)
0.567 Checksum for core: 2035938594
0.567 Checksum of base: 4156627525
0.715 Prototype list checksum: 2767119397
0.745 Loading sounds...
0.766 Info PlayerData.cpp:70: Local player-data.json unavailable
0.766 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1582860617
0.846 Initial atlas bitmap size is 16384
0.861 Created atlas bitmap 16384x16380 [none]
0.862 Created atlas bitmap 16384x4660 [none]
0.863 Created atlas bitmap 8192x3892 [decal]
0.864 Created atlas bitmap 16384x4896 [low-object]
0.864 Created atlas bitmap 8192x3760 [mipmap, linear-minification, linear-magnification, linear-mip-level]
0.866 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
0.866 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
0.867 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
0.867 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
0.868 Created atlas bitmap 8192x1632 [alpha-mask]
0.870 Created atlas bitmap 16384x13324 [shadow, linear-magnification, alpha-mask]
0.870 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
0.930 Created virtual atlas pages 4096x4096x8
0.938 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.287 Parallel Sprite Loader initialized (threads: 15)
8.964 Sprites loaded
8.998 Generated mipmaps (4) for atlas [3] of size 16384x4896
9.009 Generated mipmaps (3) for atlas [4] of size 8192x3760
9.040 Generated mipmaps (3) for atlas [5] of size 16384x7168
9.042 Generated mipmaps (3) for atlas [6] of size 4096x1600
9.045 Generated mipmaps (5) for atlas [7] of size 4096x1760
9.047 Generated mipmaps (3) for atlas [11] of size 8192x2352
9.049 Custom mipmaps uploaded.
9.178 Generated mipmaps for virtual atlas of size 8192x16384
9.294 Factorio initialised
29.987 Loading map /home/cyberdork33/.factorio/saves/0.17 Again.zip: 9167904 bytes.
30.004 Loading level.dat: 24006380 bytes.
30.016 Info Scenario.cpp:187: Map version 0.17.79-0
30.541 Loading blueprint storage: Local timestamp 1582860422, Cloud timestamp 1582860421
30.627 Loading script.dat: 328 bytes.
30.629 Checksum for script /home/cyberdork33/.factorio/temp/currently-playing/control.lua: 3265260072
49.961 Time travel logging:
30.666 Popped blueprint record (player-index: 0, ID: 205) from book (player-index: 0, ID: 193)
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb497f8, 0xd3202d, 0xa02b09, 0xa1908f, 0xa411a8, 0xcf1dab, 0xcf1fab, 0xd954e3, 0xd9625c, 0xe8d463, 0xf60de4, 0x19e141f, 0x9669, 0
49.962 Warning Logger.cpp:514: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have addr2line installed to produce better stacktraces
Stack trace logging done
49.963 Warning Logger.cpp:514: Couldn't symbolize stacktrace: (resolving symbol failed: fread). Make sure you have addr2line installed to produce better stacktraces
49.963 Error ElectricSubNetwork.cpp:244: source.priorityIndex == ElectricUsagePriority(i) was not true
Logger::writeStacktrace skipped.
49.963 Error CrashHandler.cpp:189: Map tick at moment of crash: 10332056
49.963 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
52.913 Info SystemUtil.cpp:539: Started /usr/bin/xdg-open; trampoline PID: 29770
52.913 Uploading log file
52.926 Info SystemUtil.cpp:539: Started /home/cyberdork33/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 29771