It might be nice to have implemented joinner as the opposite of already existing splitter.
Behavior will be analogical to splitter. Sources will be regularly switched and near + far side of the belt will be preserved.
This construction might be somehow implemented, but its not perfect and requires a lot of space.
Joinner
Moderator: ickputzdirwech
Re: Joinner
But You can already use it to join belts or balance parallel belt lines? It has 2 inputs and 2 outputs.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Joinner
The splitter was designed to do both splitting and joining tasks.
If it does not, write down how exactly should joining work and it might be fixed.
If it does not, write down how exactly should joining work and it might be fixed.
Re: Joinner
Yes, you have right.MF- wrote:The splitter was designed to do both splitting and joining tasks.
If it does not, write down how exactly should joining work and it might be fixed.
Splitter in one way and joiner in the second one. I didn't noticed this before. But it may require some sprite change to divide what is happening "there".
Re: Joinner
Splitter has the "joiner" functionality, so new item won't be implemented.