TL;DR
Only need two: fill barrel, and empty barrel.What ?
What's with all the recipes? There's an input. Put whatever comes in into the barrel and be done with it![Smile :)](./images/smilies/icon_e_smile.gif)
Why ?
Less recipes makes for happy eyes![Smile :)](./images/smilies/icon_e_smile.gif)
Moderator: ickputzdirwech
That just means it doesn't have to swap recipies.
I'm not sure I understand, could you elaborate?ssilk wrote: Sat Feb 29, 2020 5:41 am With the coming/existing changes of pipe handling you need to tell the pipes, which fluid must be in. How should that work, if you don’t know that?
The barreling processor reads the fluid by the input/output and sets the recipe automatically.ssilk wrote: Sat Feb 29, 2020 5:41 am With the coming/existing changes of pipe handling you need to tell the pipes, which fluid must be in. How should that work, if you don’t know that?
The way fluids work in the game is kind of "imprecise".darkfrei wrote: Sat Feb 29, 2020 12:39 pmYes, if the connected pipe was total emptied, there is no recipe anymore, but if the new fluid comes, then the recipe will be changed to the right one.
If user attempts to connect a different fluid any remaining fluid should be removed and the recipe should be replaced.Nemo4809 wrote: Sat Feb 29, 2020 2:02 pmThe way fluids work in the game is kind of "imprecise".darkfrei wrote: Sat Feb 29, 2020 12:39 pmYes, if the connected pipe was total emptied, there is no recipe anymore, but if the new fluid comes, then the recipe will be changed to the right one.
Don't think you can ever tell if a pipe system is truly empty.
Also the recipe list acts to inform the player what "fluids" can and cannot be barrelled - although there is only one exception to barrelling, steam.
There should never be anything but a single match.ssilk wrote: Sun Mar 01, 2020 6:10 am So this should work for liquids like a furnace: create best matching recipe?
Developers of liquid network would not like it, because that makes things much more complex.![]()