I had just installed the game on this computer today and loaded an older save that loaded fine. I was playing for about 15-20 minutes before the game crashed.
Attached is the requested files.
I am running zero mods.
Link to 30 MB save file: https://drive.google.com/open?id=1FfXBi ... DRcEtbeIit
Code: Select all
0.000 2020-02-27 15:13:31; Factorio 0.17.79 (build 47865, win64, steam)
0.000 Operating system: Windows 10 (version 1903)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/joeca/AppData/Roaming/Factorio [424839/953223MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.018 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 5176/24523 MB, page: 8165/28107 MB, virtual: 4318/134217727 MB, extended virtual: 0 MB]
0.019 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.025 Available displays: 1
0.025 [0]: \\.\DISPLAY1 - AMD Radeon RX 5700 XT {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.077 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.247 Initialised Direct3D[0]: AMD Radeon RX 5700 XT; id: 1002-731f; driver: aticfx64.dll 26.20.15019.1003
0.247 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.247 [Local Video Memory] Budget: 6928MB, CurrentUsage: 0MB, Reservation: 0/3668MB
0.247 [Non-Local Vid.Mem.] Budget: 11035MB, CurrentUsage: 0MB, Reservation: 0/5824MB
0.248 Tiled resources: Tier 2
0.248 Unified Memory Architecture: No
0.248 BGR 565 Supported: Yes
0.248 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.249 Graphics settings preset: very-high
0.250 Dedicated video memory size 8151 MB
0.335 Desktop composition is active.
0.335 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.335 [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
0.382 DSound: Starting _dsound_update thread
0.382 DSound: Enter _dsound_update; tid=6776
0.746 Loading mod core 0.0.0 (data.lua)
0.925 Loading mod base 0.17.79 (data.lua)
1.639 Loading mod base 0.17.79 (data-updates.lua)
1.763 Checksum for core: 2035938594
1.763 Checksum of base: 4156627525
1.963 Prototype list checksum: 2767119397
1.995 Loading sounds...
4.539 Info PlayerData.cpp:70: Local player-data.json unavailable
4.539 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1563416554
4.617 Crop bitmaps.
6.754 Parallel Sprite Loader initialized (threads: 3)
14.698 Initial atlas bitmap size is 16384
14.740 Created atlas bitmap 16384x16380 [none]
14.746 Created atlas bitmap 16384x11648 [none]
14.746 Created atlas bitmap 8192x3872 [decal]
14.748 Created atlas bitmap 16384x4896 [low-object, linear-minification]
14.750 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
14.751 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
14.752 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
14.753 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
14.754 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
14.754 Created atlas bitmap 8192x1632 [alpha-mask]
14.758 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
14.759 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
14.767 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
15.358 Parallel Sprite Loader initialized (threads: 3)
24.333 Sprites loaded
24.347 Generated mipmaps (4) for atlas [3] of size 16384x4896
24.358 Generated mipmaps (3) for atlas [4] of size 8192x3744
24.369 Generated mipmaps (3) for atlas [5] of size 16384x7168
24.380 Generated mipmaps (3) for atlas [6] of size 4096x1600
24.392 Generated mipmaps (5) for atlas [7] of size 4096x1760
24.408 Generated mipmaps (3) for atlas [11] of size 8192x2352
24.408 Custom mipmaps uploaded.
24.465 Factorio initialised
24.465 Discord overlay detected (DiscordHook64.dll)
43.658 Loading map C:\Users\joeca\AppData\Roaming\Factorio\saves\save4.zip: 31422672 bytes.
43.835 Loading level.dat: 82026128 bytes.
43.840 Info Scenario.cpp:187: Map version 0.17.58-0
47.141 Loading script.dat: 328 bytes.
47.154 Checksum for script C:/Users/joeca/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 286537445
47.154 Applying migration: Base Mod: 2019-08-05_Factorio_0.17.63.lua
47.289 Checksum for script C:/Users/joeca/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
127.687 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
128.717 Info BlueprintShelf.cpp:717: Saving blueprint storage.
128.883 Info AppManagerStates.cpp:1802: Saving finished
428.904 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
430.075 Info AppManagerStates.cpp:1802: Saving finished
741.272 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
742.457 Info AppManagerStates.cpp:1802: Saving finished
1042.455 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1043.696 Info AppManagerStates.cpp:1802: Saving finished
1343.686 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
1344.832 Info AppManagerStates.cpp:1802: Saving finished
1644.837 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
1645.986 Info AppManagerStates.cpp:1802: Saving finished
1945.985 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1947.153 Info AppManagerStates.cpp:1802: Saving finished
2252.519 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
2253.662 Info AppManagerStates.cpp:1802: Saving finished
2340.871 Time travel logging:
47.314 Popped blueprint record (player-index: 0, ID: 0)
47.314 Popped blueprint record (player-index: 0, ID: 66)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rail.hpp (65): Rail::getRail
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railsignalbase.cpp (295): RailSignalBase::getIncomingBlock
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (391): RailChainSignal::getSignalColor
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (206): RailChainSignal::drawLight
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (201): RailChainSignal::drawBorderLight
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\lightrenderer.cpp (92): LightRenderer::loadLights
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\lightrenderer.cpp (62): LightRenderer::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\gamerenderer.cpp (150): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\gamerenderer.cpp (130): GameRenderer::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\gameview.cpp (1201): GameView::prepareRender
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (967): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (632): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (377): MainLoop::run
c:\cygwin64\tmp\factorio-build-kcbfya\src\main.cpp (1385): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF985DA7BD4)
00007FF985DA7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98650CED1)
00007FF98650CED1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2342.822 Error Rail.cpp:125: Unknown connection direction
Logger::writeStacktrace skipped.
2342.822 Error CrashHandler.cpp:189: Map tick at moment of crash: 52385233
2342.822 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2352.537 Uploading log file
2352.577 Error CrashHandler.cpp:245: Heap validation: success.
2352.579 Creating crash dump.
2352.918 CrashDump success