[0.17.79] Crash in Rail.cpp: "Unknown connection direction"

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Yuka
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[0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by Yuka »

I just had this crash occur...

I had just installed the game on this computer today and loaded an older save that loaded fine. I was playing for about 15-20 minutes before the game crashed.

Attached is the requested files.
I am running zero mods.

Link to 30 MB save file: https://drive.google.com/open?id=1FfXBi ... DRcEtbeIit

Code: Select all

   0.000 2020-02-27 15:13:31; Factorio 0.17.79 (build 47865, win64, steam)
   0.000 Operating system: Windows 10 (version 1903) 
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/joeca/AppData/Roaming/Factorio [424839/953223MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.018 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 5176/24523 MB, page: 8165/28107 MB, virtual: 4318/134217727 MB, extended virtual: 0 MB]
   0.019 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.025 Available displays: 1
   0.025  [0]: \\.\DISPLAY1 - AMD Radeon RX 5700 XT {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.077 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.247 Initialised Direct3D[0]: AMD Radeon RX 5700 XT; id: 1002-731f; driver: aticfx64.dll 26.20.15019.1003
   0.247   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.247   [Local Video Memory] Budget: 6928MB, CurrentUsage: 0MB, Reservation: 0/3668MB
   0.247   [Non-Local Vid.Mem.] Budget: 11035MB, CurrentUsage: 0MB, Reservation: 0/5824MB
   0.248   Tiled resources: Tier 2
   0.248   Unified Memory Architecture: No
   0.248   BGR 565 Supported: Yes
   0.248   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.249 Graphics settings preset: very-high
   0.250   Dedicated video memory size 8151 MB
   0.335 Desktop composition is active.
   0.335 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.335                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
   0.382 DSound: Starting _dsound_update thread
   0.382 DSound: Enter _dsound_update; tid=6776
   0.746 Loading mod core 0.0.0 (data.lua)
   0.925 Loading mod base 0.17.79 (data.lua)
   1.639 Loading mod base 0.17.79 (data-updates.lua)
   1.763 Checksum for core: 2035938594
   1.763 Checksum of base: 4156627525
   1.963 Prototype list checksum: 2767119397
   1.995 Loading sounds...
   4.539 Info PlayerData.cpp:70: Local player-data.json unavailable
   4.539 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1563416554
   4.617 Crop bitmaps.
   6.754 Parallel Sprite Loader initialized (threads: 3)
  14.698 Initial atlas bitmap size is 16384
  14.740 Created atlas bitmap 16384x16380 [none]
  14.746 Created atlas bitmap 16384x11648 [none]
  14.746 Created atlas bitmap 8192x3872 [decal]
  14.748 Created atlas bitmap 16384x4896 [low-object, linear-minification]
  14.750 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  14.751 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
  14.752 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  14.753 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  14.754 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  14.754 Created atlas bitmap 8192x1632 [alpha-mask]
  14.758 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
  14.759 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  14.767 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  15.358 Parallel Sprite Loader initialized (threads: 3)
  24.333 Sprites loaded
  24.347 Generated mipmaps (4) for atlas [3] of size 16384x4896   
  24.358 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  24.369 Generated mipmaps (3) for atlas [5] of size 16384x7168   
  24.380 Generated mipmaps (3) for atlas [6] of size 4096x1600   
  24.392 Generated mipmaps (5) for atlas [7] of size 4096x1760   
  24.408 Generated mipmaps (3) for atlas [11] of size 8192x2352   
  24.408 Custom mipmaps uploaded.
  24.465 Factorio initialised
  24.465 Discord overlay detected (DiscordHook64.dll)
  43.658 Loading map C:\Users\joeca\AppData\Roaming\Factorio\saves\save4.zip: 31422672 bytes.
  43.835 Loading level.dat: 82026128 bytes.
  43.840 Info Scenario.cpp:187: Map version 0.17.58-0
  47.141 Loading script.dat: 328 bytes.
  47.154 Checksum for script C:/Users/joeca/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 286537445
  47.154 Applying migration: Base Mod: 2019-08-05_Factorio_0.17.63.lua
  47.289 Checksum for script C:/Users/joeca/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
 127.687 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
 128.717 Info BlueprintShelf.cpp:717: Saving blueprint storage.
 128.883 Info AppManagerStates.cpp:1802: Saving finished
 428.904 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
 430.075 Info AppManagerStates.cpp:1802: Saving finished
 741.272 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
 742.457 Info AppManagerStates.cpp:1802: Saving finished
1042.455 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1043.696 Info AppManagerStates.cpp:1802: Saving finished
1343.686 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
1344.832 Info AppManagerStates.cpp:1802: Saving finished
1644.837 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
1645.986 Info AppManagerStates.cpp:1802: Saving finished
1945.985 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1947.153 Info AppManagerStates.cpp:1802: Saving finished
2252.519 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
2253.662 Info AppManagerStates.cpp:1802: Saving finished
2340.871 Time travel logging:
  47.314 Popped blueprint record (player-index: 0, ID: 0)
  47.314 Popped blueprint record (player-index: 0, ID: 66)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rail.hpp (65): Rail::getRail
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railsignalbase.cpp (295): RailSignalBase::getIncomingBlock
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (391): RailChainSignal::getSignalColor
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (206): RailChainSignal::drawLight
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\railchainsignal.cpp (201): RailChainSignal::drawBorderLight
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\lightrenderer.cpp (92): LightRenderer::loadLights
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\lightrenderer.cpp (62): LightRenderer::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\gamerenderer.cpp (150): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\gamerenderer.cpp (130): GameRenderer::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\gameview.cpp (1201): GameView::prepareRender
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (967): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (632): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (377): MainLoop::run
c:\cygwin64\tmp\factorio-build-kcbfya\src\main.cpp (1385): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF985DA7BD4)
00007FF985DA7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98650CED1)
00007FF98650CED1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2342.822 Error Rail.cpp:125: Unknown connection direction
Logger::writeStacktrace skipped.
2342.822 Error CrashHandler.cpp:189: Map tick at moment of crash: 52385233
2342.822 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2352.537 Uploading log file
2352.577 Error CrashHandler.cpp:245: Heap validation: success.
2352.579 Creating crash dump.
2352.918 CrashDump success
factorio-dump-current.dmp
(680.31 KiB) Downloaded 75 times
factorio-current.log
(8.37 KiB) Downloaded 72 times
Loewchen
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Re: [0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by Loewchen »

Can you reproduce the crash?
Yuka
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Re: [0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by Yuka »

Loewchen wrote: Fri Feb 28, 2020 12:25 am Can you reproduce the crash?
Not yet but I'm trying.

Update: Just crashed. files attached. Here's a link to the last autosave:

https://drive.google.com/file/d/1pogZgU ... sp=sharing
factorio-dump-current.dmp
(574.63 KiB) Downloaded 73 times
factorio-current.log
(9.16 KiB) Downloaded 70 times

Code: Select all

   0.000 2020-02-28 00:43:21; Factorio 0.17.79 (build 47865, win64, steam)
   0.000 Operating system: Windows 10 (version 1903) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/joeca/AppData/Roaming/Factorio [469326/953223MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 5034/24523 MB, page: 7594/28107 MB, virtual: 4318/134217727 MB, extended virtual: 0 MB]
   0.022 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.028 Available displays: 1
   0.028  [0]: \\.\DISPLAY1 - AMD Radeon RX 5700 XT {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.076 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.234 Initialised Direct3D[0]: AMD Radeon RX 5700 XT; id: 1002-731f; driver: aticfx64.dll 26.20.15019.1003
   0.234   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.234   [Local Video Memory] Budget: 6928MB, CurrentUsage: 0MB, Reservation: 0/3668MB
   0.234   [Non-Local Vid.Mem.] Budget: 11035MB, CurrentUsage: 0MB, Reservation: 0/5824MB
   0.234   Tiled resources: Tier 2
   0.234   Unified Memory Architecture: No
   0.234   BGR 565 Supported: Yes
   0.234   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.235 Graphics settings preset: very-high
   0.235   Dedicated video memory size 8151 MB
   0.319 Desktop composition is active.
   0.319 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.319                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
   0.390 DSound: Starting _dsound_update thread
   0.391 DSound: Enter _dsound_update; tid=7544
   0.692 Loading mod core 0.0.0 (data.lua)
   0.932 Loading mod base 0.17.79 (data.lua)
   1.926 Loading mod base 0.17.79 (data-updates.lua)
   2.051 Checksum for core: 2035938594
   2.051 Checksum of base: 4156627525
   2.256 Prototype list checksum: 2767119397
   2.290 Loading sounds...
   4.991 Info PlayerData.cpp:70: Local player-data.json unavailable
   4.991 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1582834538
   5.117 Initial atlas bitmap size is 16384
   5.164 Created atlas bitmap 16384x16380 [none]
   5.170 Created atlas bitmap 16384x11648 [none]
   5.171 Created atlas bitmap 8192x3872 [decal]
   5.174 Created atlas bitmap 16384x4896 [low-object, linear-minification]
   5.175 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.177 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
   5.177 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   5.178 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.179 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   5.180 Created atlas bitmap 8192x1632 [alpha-mask]
   5.184 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
   5.184 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   5.192 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   7.664 Parallel Sprite Loader initialized (threads: 3)
  18.030 Sprites loaded
  18.043 Generated mipmaps (4) for atlas [3] of size 16384x4896   
  18.054 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  18.065 Generated mipmaps (3) for atlas [5] of size 16384x7168   
  18.076 Generated mipmaps (3) for atlas [6] of size 4096x1600   
  18.087 Generated mipmaps (5) for atlas [7] of size 4096x1760   
  18.100 Generated mipmaps (3) for atlas [11] of size 8192x2352   
  18.100 Custom mipmaps uploaded.
  18.145 Factorio initialised
  24.913 Loading map C:\Users\joeca\AppData\Roaming\Factorio\saves\_autosave3.zip: 25347672 bytes.
  25.132 Loading level.dat: 75746929 bytes.
  25.137 Info Scenario.cpp:187: Map version 0.17.79-0
  27.318 Loading script.dat: 328 bytes.
  27.336 Checksum for script C:/Users/joeca/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
 329.707 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
 330.926 Info AppManagerStates.cpp:1802: Saving finished
 631.141 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
 632.321 Info AppManagerStates.cpp:1802: Saving finished
 935.008 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
 936.219 Info AppManagerStates.cpp:1802: Saving finished
1236.223 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
1237.407 Info AppManagerStates.cpp:1802: Saving finished
1537.455 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1538.687 Info AppManagerStates.cpp:1802: Saving finished
1857.443 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
1858.605 Info AppManagerStates.cpp:1802: Saving finished
2158.789 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
2159.928 Info AppManagerStates.cpp:1802: Saving finished
2459.958 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
2461.108 Info AppManagerStates.cpp:1802: Saving finished
2713.448 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x00007ff648a5e170
ModuleBase: 0x00007ff647c40000, ImageSize: 0183e000, RelativeAddress: 00e1e170
2713.448 Error CrashHandler.cpp:468: Access Violation: Read at address 000000006BEE5F40
2713.448 Error CrashHandler.cpp:482: Exception Context:
rax=00000000ffffff6c, rbx=0000000000000002, rcx=000002356beddf30,
rdx=000000006bee5f40, rsi=0000000000000003, rdi=000002356beaad90,
rip=00007ff648a5e170, rsp=00000046926ff740, rbp=ffffffffffffffff,
 r8=00000000000000d7,  r9=0000000000000000, r10=000002356beaad90,
r11=000002356bee5ef0, r12=00000046926ff840, r13=000002356beaa6a0,
r14=000002356beaae20, r15=0000000000000002
2713.448 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff647c40000 - 0x00007ff64947e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9840CF69A)
00007FF9840CF69A (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF986544B32)
00007FF986544B32 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98652C6D6)
00007FF98652C6D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98654121F)
00007FF98654121F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98650A289)
00007FF98650A289 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98653FE8E)
00007FF98653FE8E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\allegro\addons\audio\kcm_mixer.c (443): _al_kcm_mixer_read
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\allegro\addons\audio\kcm_mixer.c (388): _al_kcm_mixer_read
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\allegro\addons\audio\dsound.cpp (225): _dsound_update
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\allegro\src\threads.c (79): thread_func_trampoline
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF985DA7BD4)
00007FF985DA7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98650CED1)
00007FF98650CED1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2715.849 Error CrashHandler.cpp:189: Map tick at moment of crash: 52539142
2715.849 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2719.990 Uploading log file
2720.011 Error CrashHandler.cpp:245: Heap validation: success.
2720.013 Creating crash dump.
2720.407 CrashDump success
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boskid
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Re: [0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by boskid »

They are 2 different crashes. Could you run memtest?
Yuka
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Re: [0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by Yuka »

I ran the built in windows 10 memory diagnostics and ran the standard test (middle option) which completed successfully. I will run memtest86+ and provide those results once complete.
Yuka
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Re: [0.17.79] Crash in Rail.cpp: "Unknown connection direction"

Post by Yuka »

memtest86 test complete - ran for just over 8 hours with no errors. I'm going to do a similar test (memtestCL) to test the GPU VRAM.
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