![Smile :)](./images/smilies/icon_e_smile.gif)
Found a great tip on reddit about defending your pollution-cloud and not your base, which makes total sense.
Now for the confusion part...
After seeing a detailed explanation on YouTube by the excellent Xterminator, I thought I had it all figured out.
My assumption: Pollution for an entity is a fixed value + an indirect value caused by power-consumption.
After some reading about efficiency modules I summarised the consensus to be that level 1 modules is worth it, but level 2/3 is a waste of time (which kind of sounds like a gameplay mechanic with room for improvement, but one thing at a time).
My early base was coal-powered so I quickly stuffed everything I could with level-1 modules. Less pollution. Good times!
Of course not everything supports modules and coal is a finite resource, so later I moved to solar only.
Now for the actual confusion... You confused yet? No? Good!
GUI says for an electric miner that pollution is 10/min. Stuff it with three level 1 efficiency modules, it now reports a pollution of 2/min.
Stuff it with level 2 modules instead, nope, still 2 per minute. I'm all about solar at this point, so efficiency modules shouldn't really do anything... but...
Also the pollution-production graphs still says 10/min per electric miner. (It also shows evolution-level which supposedly is a cheat? Yeah... lets put a pin in that.)
Now for the total confusion.
My assembly-level 2 machines reports a pollution of 3/min. Enter level 1 efficiency modules, it is now 1,2 per minute.
Stuff it with level 2 efficiency modules, contrary to electric miners, it now reports a pollution of 0,6 per minute.
But... it only reduces power usage... and I'm on solar... and what's the point of efficiency modules then... and life... and help?