planetmaker wrote: ↑Wed Feb 19, 2020 9:24 am IMHO the required balancing of oil consumption is one of the challenges which would reduce the difficulty of the game a lot if they were removed. Probably everyone was at least once in the beginning at a point where s/he found out that refineries ceased to work as there was an overload on one of the oils. But I like it. It's a challenge, not a hassle. It makes oil different in that you cannot simply stamp a blueprint for every product and be done, no matter any ratios of in- and output.
Looks like you really don't get the point. Of course everyone loves oil processing puzzle, chemical products balancing, etc. But lubricant shortage isn't a puzzle. It is potentially unavoidable deadlock. Current tools allow to minimize chances of this deadlock, but it is always potentially possible. And we hate it)jodokus31 wrote: ↑Wed Feb 19, 2020 9:26 am My opinion is, that this "problem" is a certain kind of puzzle, which can be solved by balancing and prioritizing usage of excess by-products.
Not a flaw, but a small example in an not so crucial area of what could be done to make the game more challenging.
My current solution is : convert excess gas into solid fuel, and move it into isolated power plant with useless radar (or beacon) array. Improvisational gas burner.