Preview
Going to have particles/remnants that are also colored and match.
Now, the issue:
1. There seem to be two schools of thought on what the tiers should mean.
2. Not everything fits nicely into the tier system
My PLAN is to support both schools of thought, which I understand to be:
1. The tiers should correspond to technology level/ingredients.
2. The tiers should correlate to the name of the item (e.g. Mk 1 = Yellow, even if the Mk 1 has items that match a great many Mk 3 items).
Route 2 is easy and straightforward. Route 1 is messy as shit:
- The three Reactors are "tiered" but my plan for those is to just color them related to their fuel icons.
- Metal Mixing and Chemical furnaces merge into a multi-mode furnace, do we color these (red/yellow/blue) in accordance with Furnace/Chemical/Metal-Mixing, or tiers, or a mixture so primarily the role color and then tier highlights?
- Medium/Big electric poles have 4 variants, do we start with Tier 2?
- Pumps have 4 variants, do we start with Tier 2?
- Steam turbines have 3 variants, and ingredients seem to suggest we start at Tier 3
- Oil burning generators have 3 variants, tiers 2-4, but are ingredients to Oil burning boilers (tiers 2-5) that have 4 variants, 3 of which use them as ingredients? Treat this the same as other entities that use previous-tier items as ingredients?
- Oil burning heat sources have no ingredient overlap with the belts, but seem to want to be Tiers 2-5?
- Storage tanks seem to start at tier 2
- Artillery seem to be tier 2 (steel/iron) but have electronic circuit boards, and the other two match to tier 4-5. Where should the first artillery fall?
- Roboports lend themselves to tiers 2-5
- Tier 1: Iron plates, iron gears, Basic circuit boards
- Tier 2: Bronze/Steel plates, Steel gears, Basic electronic boards
- Tier 3: Aluminium plates, Cobalt steel gears, Electrionic circuit boards
- Tier 4: Titanium plates, Titanium gears, Electronic logic boards
- Tier 5: Nitinol plates, Nitinol gears, Electronic processing boards