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(508 smart inserters to set working condition)
EDIT: Savefile: v0106c.zip
Furnace area at night. Low stone count so stone brick production have shutdown. Logic Blocks
"Only" 116 circuit wires, but single block can control multiple furnace areas.
In this prototype signals are set in 1k itemcount intervals. Below 1000 => signal 14, tries to use all furnace and above 14000 => signal 0, stops.
Science packs are used as signals via wireless logistics. (Red - Iron, Green - Copper, Blue - Steel, Purple - Stone)
Rows of chests shows nicely what phase is going on. Steel and stone bricks has additional limiter to prevent iron or stone count to sink too low. Specially steel could eat it self to death by hogging furnaces from iron. Low item count for steel and stone can also clog the system, because of 5 item requirement. Stone is also faster then steel so it needs bigger stack request then steel.
Player can also manually increase signals by placing science packs to logicstic chest in anywhere in area. If you forget steel on, don't worry limiter will take care of that too. In another words bots will collect all chosen science packs in area.
By forcing max signal I was able to get around 3800 iron/min (98 furnaces, 300 bots, no modules)
Iron ore distribution pattern
All ores have same shape pattern just different starting corner. Numbers presents the signals that "activates" above line of furnaces.