
Sure looks pretty damn awesome.
Also the new bot effects, like it a lot!
p.s. Is FactorioBot's post count frozen?
I agree here!raidho36 wrote: Fri Feb 14, 2020 6:58 pm Should add explosions when dead drones crash land, to mask the abrupt transition from live graphics to dead graphics.
Crazy, for lack of a better word, is good!...we try to stop ourselves going crazy with more detail.
There is a new 'ended_on_ground_trigger_effect` for the particle.Deadlock989 wrote: Fri Feb 14, 2020 9:16 pm How do you get the spinning-bot-particle to create the corpse when it hits the ground? I've gotten everything else working ...
Most excellent.Klonan wrote: Fri Feb 14, 2020 9:20 pm There is a new 'ended_on_ground_trigger_effect` for the particle.
That bots are damn heavy. They are way more heavy than they look like. That is because they use an antihiggs matter core to stay in the air. That core is two orders of magnitude heavier than the bot itself. As soon, as the control logic dies, the core turns around and gravitates to the ground, pinning the bot down.warlordship wrote: Fri Feb 14, 2020 9:54 pm I like the new bot debris, but it feels so sudden. I almost feel like the bot corpses ought to at least bounce once before landing perfectly still.
You're probably already aware, but throwing this out for others tooownlyme wrote: Fri Feb 14, 2020 11:59 pm and you still haven't added a grenade arc
viewtopic.php?f=6&t=71441
This might be a cool idea, I love how heavy they feel in crashing down and hitting the ground so suddenly, but the transition between the particle effect and stationary graphic feels a bit janky.raidho36 wrote: Fri Feb 14, 2020 6:58 pm Should add explosions when dead drones crash land, to mask the abrupt transition from live graphics to dead graphics.
YES and yes!
Agreed.Nova wrote: Sat Feb 15, 2020 12:51 am make the rotation of the dying robot a bit slower. Looks a bit too fast. Maybe also some smoke
Not needed, in my opinion.
No way I'm using them. Maybe will try soon. But there is no upgradable bonus for them, is there?Ojelle wrote: Fri Feb 14, 2020 6:38 pm Also, does anybody uses slowdown capsules? To me they are underpowered.
Pretty much this.Deadlock989 wrote: Sat Feb 15, 2020 1:36 am The abrupt transition might be partly to do with the very artificial test scene in the gif. Bots tend not to just drop out of the sky like that. I've been playing with the spinning-bot-particle method for my own modded bots and when there's projectiles and explosions and debris and biter spit flying around as well, you don't really notice it.
Artists want grenades being thrown on an arc, and I promissed them to do it before 1.0, and I forbid them to use fluid stream for that, due to stream being optimized for long life time and large amount of particles, and for single particle it too heavy duty, mainly due to it creating bounding box along entire trajectory of the stream.ownlyme wrote: Fri Feb 14, 2020 11:59 pm and you still haven't added a grenade arc
viewtopic.php?f=6&t=71441
I do like the current mechanic for combat robots. They do fit the factorio theme of initial scarcity, overcome by mass production.McDuff wrote: Sat Feb 15, 2020 12:38 pm Can combat robots be deployed like logistic robots...? Pretty please...?