Editor Extensions uses all vanilla icons for its cheat items. I make them distinguished by applying a purple "infinity tint" to them, so they're very obviously not normal. However, some of the icons I am using (the underground belt, specifically) looked absolutely horrible with the infinity tint, so I took an image editor and turned them to grayscale so the tint would look right.
My request is: could we get an option for this in the data stage, that is applied before a tint? That way I wouldn't have to include any entity or item icons in the mod whatsoever. By setting it to grayscale, then applying a tint, all of the infinity items could look nice and uniformly purple, without any assets on my part.
Thanks!
Desaturate icons in data stage
Desaturate icons in data stage
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Re: Desaturate icons in data stage
Related/duplicate: viewtopic.php?f=28&t=71190
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.