After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 hours. According to calculations and data from wiki and other sourcers. And faced the problem.
An assembler with 4.25 rate. Must take 17 iron/s. Suspecting a stack inserter to have throughput more than 13 item/s, I fed assemblers with two blue belts and two inserters from two sides.
And it appears to be not enough. Two belts supposed to be enough throughtput to feed two assemblers, but second one, which gets not full belts can't get enough iron. And even puting one more inserter doesn't help. (3 more need for cables, 6 in sum). My assemblers are still stopping with 3 inserters.
I set up an experement and found that inserter thoroughput depands on type fo belt (not tier) and decreases significantly for underground belt, different for begin and end of undergroung belt.
You can see thoroughput through a repetitive pattern on the belt.
Taking from belts. Take 2, miss 1 from full belt. 2/(1)/2/(1)/2/(1)/2/(1)/2/(1)/2 . Total 5 misses. Only fifth assembler stops.

Taking from ends of belts. Pretty much the same, 5 misses. 2/(1)/2/(1)/2/(1)/2/(1)/2/(1)/2, 3/(1)/1/(1)/3/(1)/1/(1)/3/(1)/1. BUT even SECOND assembler stops.
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Taling from beginings of belts. 2/(3)/3/(3)/3/(3)/3/(3)/1. 12 misses. More than two times slower. And even FIRST assembler stops, can't take 17 iron from full belts.
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What i want to say. When the game comes to fast assemblers, big throughputs needs. And now inserters are unstable and can give less throughput than expected. Put 12 inserters to each assempler is not an option. Because you want to project not separated superbuffed assemblers, but a line, when beacons speed up several, not only one assembler.
There is not need of increasing inserters' throughtput. I think they should be fixed to have stable throughtput in different situations. To be able to take from belt constant amount of items per sec (if there are on belt) no matter how they spread or other circumstances.
Or our big factories are continuing to work unstable and give much less production capacity.
thanks for reading
sorry for language mistakes, it isn't my native one.
UPD. (05.02) Inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit.
The limit is The ingredients for 1 craft in addition to the ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.rafts.
But this buffer is not enough, just because inserter is not only swinging but collect items from the belt most of the time. And buffer have enough time to be exhausted.
So, solving the problem becomes much simpler.
My suggestion to game developers is just to increase this buffer size.