So .. here are my thoughts
I play with biters on in my Py suite.
My last run I ended up having to disable them as they evoled too fast. There really is no way to get it right without testing and with how long things take ... that can take awhile .
My next run I will be making the following changes:
- Disable time evolution
- Greatly Reduce killing hives evolution
- Decrease pollution evolution
Effects of doing this:
- Giant Py bases at low tier tech will get you killed (hopefully)
- Decrease the affect of killing hives as respawns will need to be controlled and many more will be "re-killed" as you expand
- Keep biters and the threat of attacks in game and making sure you have to have some type of military to controll them
Edits [Additional changes from discussion below]
- Max starting area size
- Preferred start is a forested start (abosorbs pollution and reduces attacks)