[MOD API] Expand the EnergySource with a 'solar' type

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Burner Inserter
Burner Inserter
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Joined: Fri Aug 16, 2019 5:31 pm

[MOD API] Expand the EnergySource with a 'solar' type

Post by everything-narrative »

Add a 'solar' type to the EnergySource prototype, allowing for entitties that generate free power with the same intensity curve/duty cycle pattern as vanilla solar panels.
What ?
Currently there is no way to define custom solar-powered entities without resorting to silly Lua-based workarounds. The proposed EnergySource type would basically be a 'void' energy source with that same day-night intensity curve (70% duty-cycle) as vanilla solar panels.
Why ?
There are currently several mods implementing various kinds of solar-powered entities which do not fall under the SolarPanel prototype, which all have to work around this shortcoming of the EnergySource interface.

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