[0.18.0] - structure_render_layer setting for Loader no longer correct

This subforum contains all the issues which we already resolved.
User avatar
kirazy
Filter Inserter
Filter Inserter
Posts: 426
Joined: Tue Mar 06, 2018 12:18 am
Contact:

[0.18.0] - structure_render_layer setting for Loader no longer correct

Post by kirazy »

In 0.17, the structure_render_layer type in the loader prototype was set to default to the "transport-belt-circuit-connector" render layer. In 0.18, this is no longer correct, with the apparent changes to the render layer for the Underground Belt and Splitters:

Current behavior in 0.18:
Image

It was necessary to set the structure_render_layer to "object" for the loader entities to appear at the appropriate layer with the underground belt and splitters:

Image

This has the added benefit of playing nice with chests, though, so that's cool.

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2920
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Post by Optera »

I've also opened a modding help thread for this here: viewtopic.php?f=25&t=80289
Since you already included the fix perhaps it should go there.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5256
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Post by Klonan »

I don't see a problem here, the base game placeholder should appear on the ground

But also you easily changed it in the prototype, so the modding is working just fine

Is there something specifically about this that is logic working incorrectly, or breaking things,
Or is it just that the default value doesn't exactly fit your requirements?

posila
Factorio Staff
Factorio Staff
Posts: 5330
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Post by posila »

Well, ok, I changed the default to be "object" layer also. (for 0.18.1)

Post Reply

Return to “Resolved Problems and Bugs”