[YouTube] FishSandwich's Factorio playthroughs

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HeilTec
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Re: FishSandwich's Factorio playthroughs

Post by HeilTec »

Since you ask for input regarding the train signals some more pictures are needed.

The setup is safe from collisions, but has some issues.
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

That makes a lot of sense, I actually don't want trains going back that way so the double signals are useless. Think I was just used to setting signals up that way, and wasn't thinking about the result. :P
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Re: FishSandwich's Factorio playthroughs

Post by HeilTec »

FishSandwich wrote:That makes a lot of sense ...
This makes me happy :D since my tools for imagery are meagre (using only paint for this.)
The effort seemed worthwhile and my poor pixel processing needs practice :P
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next episode.

Double Kill! - Factorio 0.10.12 Dytech #50

Thanks for watching, enjoy. :)
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Re: FishSandwich's Factorio playthroughs

Post by HeilTec »

FishSandwich wrote:Next episode.

Double Kill! - Factorio 0.10.12 Dytech #50

Thanks for watching, enjoy. :)
Trains are dangerous indeed - especially at high speed. :mrgreen:
Cool title. :D
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Re: FishSandwich's Factorio playthroughs

Post by Boogieman14 »

Pro tip: headbutting a train will give you a headache and worse :mrgreen:

another tip
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

Boogieman14 wrote:You actually don't want to use two-way signals for that passing track. That may (will?) cause two trains to come to a deadlock when they both want to enter the same track at the same time. And if you're going to put 4 or 5 trains on that loop, you'd probably be best off just making it a double track all the way down.
It worked pretty well with my northwest outpost, but uhh, yeah, I guess that makes sense. I don't know if I'll have more than 2 trains or not, because iron is okay at the moment due to the lack of alien science. We'll see. :P
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Re: FishSandwich's Factorio playthroughs

Post by n9103 »

Personally, I always use one-way tracks (and trains) when I have more than one train on a circuit.
Until/unless they get proper pathing signals (e.g. OpenTTD) and not just block signals, it's the only way to ensure you avoid mutually blocking trains. (That would otherwise run without conflicts.)
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next video is up!

It's Not Funny Anymore! - Factorio 0.10.12 Dytech #51

Thanks for watching, and enjoy. :)
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Re: FishSandwich's Factorio playthroughs

Post by HeilTec »

DancingWithTheQueen1.gif
DancingWithTheQueen1.gif (270.59 KiB) Viewed 4179 times
What a party :D
DancingWithTheQueen.gif
DancingWithTheQueen.gif (218.75 KiB) Viewed 4179 times
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

HeilTec wrote:
DancingWithTheQueen1.gif
What a party :D
DancingWithTheQueen.gif
Haha, nice!
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Re: FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next episode is up. :D

It Worked? Wow! - Factorio 0.10.12 Dytech #52

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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next!

High Speed! - Factorio 0.10.12 Dytech #53

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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next up!

Bad Idea? Maybe! - Factorio 0.10.12 Dytech #54

Thanks for watching, enjoy. :)
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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Neeext!

Better Treefarms! - Factorio 0.10.12 Dytech #55

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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next up!

Learning the Hard Lesson! - Factorio 0.10.12 Dytech #56

Thanks for watching, enjoy. :)
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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Next is up guys!

Trains and Rants! - Factorio 0.10.12 Dytech #57

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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

Neeexxxxt!

Poetic Justice! - Factorio 0.10.12 Dytech #58

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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by FishSandwich »

What's up guys, just letting you know that I've released my first multiplayer video, which I played with Heiltec! :D

With HeilTec! - Factorio 0.11.1 Multiplayer #1

It's a very long one and there is some sound issues(game sound way too loud), but it was completely unplanned so I guess you guys can forgive that. :)

I'll have it fixed for when I make more multiplayer videos. :)
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Re: [YouTube] FishSandwich's Factorio playthroughs

Post by HeilTec »

I had a good time playing with you :) Thanks!
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