Mod for burning any item to energy
Mod for burning any item to energy
We have mods which add more variety to electricity. They however deal with actual, realistic fuels.
This mod could also have a function which gives more energy the more the item needed manufacturing/rarer and more expensive parts.
Thoughts?
This mod could also have a function which gives more energy the more the item needed manufacturing/rarer and more expensive parts.
Thoughts?
Re: Mod for burning any item to energy
It's easy enough to go over recipes, and apply "energy_required" to items produced.
Balance would be nearly impossible: should we include energy of the precursors? What happens if you have more than one recipe? Efficiency modules would probably throw energy balance out the window, or vice-versa, slamming a machine with enough speed and productivity to thwart the energy/craft.
Balance would be nearly impossible: should we include energy of the precursors? What happens if you have more than one recipe? Efficiency modules would probably throw energy balance out the window, or vice-versa, slamming a machine with enough speed and productivity to thwart the energy/craft.
I have mods! I guess!
Link
Link
Re: Mod for burning any item to energy
Umm. I must say I didn't understand much anything =S
Re: Mod for burning any item to energy
What if your modded gear must be forged in the stone furnace? If this gear has some buning value, then it goes to the burner slot, but not to the ingredient slot.
Re: Mod for burning any item to energy
Hmm. I'm still confused.
I myself was thinking about a specific machine you put any item in and it turns the item into electricity right away.
Those "any items" wouldn't work like coal or oil or stuff like that - you couldn't put any item in any other device which would normally burn a burnable entity as fuel.
Hope this clarifies stuff.
I myself was thinking about a specific machine you put any item in and it turns the item into electricity right away.
Those "any items" wouldn't work like coal or oil or stuff like that - you couldn't put any item in any other device which would normally burn a burnable entity as fuel.
Hope this clarifies stuff.
Re: Mod for burning any item to energy
I don't see the easy way how to do the generator, that allows items as power source.
Re: Mod for burning any item to energy
Can't even imagine how much work it would need. I know nothing about coding.
Just gave an idea I'd love to see and experience/experiment in-game myself ^^
Just gave an idea I'd love to see and experience/experiment in-game myself ^^
Re: Mod for burning any item to energy
It looks like that it was added in the 0.18.
Re: Mod for burning any item to energy
What is it called?
Didn't see any mentions in the version text.
Didn't see any mentions in the version text.
- BlueTemplar
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Re: Mod for burning any item to energy
I suppose he's referring to :
Does it really allow to do this ?FactorioBot wrote: ↑Tue Jan 21, 2020 1:43 pm[...]
[*]Added the "burner-generator" prototype type.
[*]Removed GeneratorPrototype::burner.
[...]
Last edited by BlueTemplar on Sat Jan 25, 2020 9:41 pm, edited 1 time in total.
BobDiggity (mod-scenario-pack)
Re: Mod for burning any item to energy
viewtopic.php?f=3&t=80247
Added the "burner-generator" prototype type.
Code: Select all
/c game.player.insert{name="burner-generator", count=10}
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