Friday Facts #55 - MP Preview

Regular reports on Factorio development.
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Friday Facts #55 - MP Preview

Post by slpwnd »

First MP video preview is out: http://www.factorio.com/blog/post/fff-55
Zuboskalk
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Oct 10, 2014 7:34 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Zuboskalk »

How about, you know, give to community this multiplayer build for testing? :)
We can't wait ^_^
n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Friday Facts #55 - MP Preview

Post by n9103 »

Is voice chat sent over the Factorio server?
Actually, is there any in-game communication system?
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
Turtle
Fast Inserter
Fast Inserter
Posts: 240
Joined: Sat May 31, 2014 9:45 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Turtle »

Zuboskalk wrote:How about, you know, give to community this multiplayer build for testing? :)
We can't wait ^_^
Please have some patience. They will release it when they feel it's ready for us to test (play).

I'd like to comment on the research window popping up. Please put in an option to have the window NOT pop up. It's soooo annoying.

Questions:
Will there be PvP options? I'm not that interested in it, but I think it would be interesting to have PvP and Co-op options.

Will players be allowed to have their own research? Example: If I research steel chests, my partner will not be able to craft them until he/she researches it as well. I think this would add an interesting layer of team play, such as "you research this route to get ABC, and I'll research this way so we can get XYZ faster."

Keep up the great work!
User avatar
The Phoenixian
Fast Inserter
Fast Inserter
Posts: 233
Joined: Mon May 26, 2014 4:31 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by The Phoenixian »

n9103 wrote:Is voice chat sent over the Factorio server?
Actually, is there any in-game communication system?
They're pretty clearly in the same room; At 1:52 the mouse points to the map and the other knows where it is pointing so we know they can see each other's screens.

I wouldn't expect in game communication yet at any rate. Right now they're probably quite focused on the raw basics of multiplayer.
The greatest gulf that we must leap is the gulf between each other's assumptions and conceptions. To argue fairly, we must reach consensus on the meanings and values of basic principles. -Thereisnosaurus
User avatar
Adil
Filter Inserter
Filter Inserter
Posts: 945
Joined: Fri Aug 15, 2014 8:36 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Adil »

Opinion: new running animation looks unnatural. Without bouncing or significant shoulder movements the torso looks disconnected from legs.

Also, 10:46. You cheaters! :)
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
jeroon
Filter Inserter
Filter Inserter
Posts: 351
Joined: Sun Jan 26, 2014 10:18 am
Contact:

Re: Friday Facts #55 - MP Preview

Post by jeroon »

3 Dry hairy trees were killed in the making of this movie :(
n9103 wrote:Is voice chat sent over the Factorio server?
I hope not, in most games I've played with ingame voice chat we ended up using Ventrilo or Skype anyway, why waste time creating something that's already there..
User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Phillip_Lynx »

Wahhhh .......

GIVE IT TO US ... !!!!

even with log and crc reporting to your servers, but give it :)

I neeeeeed this :)
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by FishSandwich »

It was nice to see some footage of what you guys have so far. Amazing.
boki
Inserter
Inserter
Posts: 30
Joined: Sat Jan 25, 2014 3:53 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by boki »

Like the new look of armor. Why no picture of new alien?

Not interested that much in multiplayer, as it is more negative thing for me than positive.
MalContentFL
Fast Inserter
Fast Inserter
Posts: 122
Joined: Mon Apr 28, 2014 2:53 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by MalContentFL »

Looks like some major progress and messing around has gone on in the last few weeks! I can't wait to play on multiplayer with my friends!
A racetrack would be really fun to build. Cars should be able to drift at high speeds, but I know multiplayer is first priority.
User avatar
micomico
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Thu Jul 24, 2014 10:55 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by micomico »

Yay!
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by StoneLegion »

Suggest: Maybe you have it already but maybe store the players id/name for anything and everything they have placed. When you hover over it have an option to see the owner. I could see this being a big API Feature as well. Someone might make a protection system or do other unique things with it.

Amazing video.
Rakshasa
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Sat May 31, 2014 7:21 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Rakshasa »

The MP would be so awesome if there was no chat or voice communication, imagine the fun.
Gemoron
Inserter
Inserter
Posts: 21
Joined: Sun Jun 29, 2014 3:01 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Gemoron »

I'm really looking forward to the MP patch.

Is it üossible, that the devs took my idea for spitters?
https://forums.factorio.com/forum/vie ... 943#p34943
User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by Drury »

Gemoron wrote:I'm really looking forward to the MP patch.

Is it üossible, that the devs took my idea for spitters?
https://forums.factorio.com/forum/vie ... 943#p34943
Well, you're not the first nor the last one to suggest that, but it's likely your post was among those that convinced them. I think it's mostly so there's a suitable counter to tanks and a type of enemy with ranged attack is the obvious solution.
User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Friday Facts #55 - MP Preview

Post by mngrif »

Spitters? Excellent! Give me something to shoot.
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by ssilk »

Spitter. I read always splitter.
Could we rename them? Spewer? Salivators?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
TheWombatGuru
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Tue Jul 08, 2014 10:01 am
Contact:

Re: Friday Facts #55 - MP Preview

Post by TheWombatGuru »

ssilk wrote:Spitter. I read always splitter.
Could we rename them? Spewer? Salivators?
Exactly what I read
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Friday Facts #55 - MP Preview

Post by BurnHard »

"Regurgitators" :D
Post Reply

Return to “News”