Friday Facts #330 - Main menu and File Share Shenanigans

Regular reports on Factorio development.
oi_wtf
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Sep 06, 2016 4:34 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by oi_wtf »

Sofware RAID1 - in my experience - usually does with that metadata what I'd consider the right thing for a RAID1:
It stores it in RAID1 mode, e.g. every drive contains the complete metadata.

I don't have much experience with HW-Raid though, so yeah, it seems some vendors do weird stuff... one reason to avoid them unless necessary :D
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3110
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by BlueTemplar »

Oh, right, "RAID0 isn't RAID, more like anti-RAID", I remember now...
BobDiggity (mod-scenario-pack)
kingarthur
Smart Inserter
Smart Inserter
Posts: 1463
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by kingarthur »

BlueTemplar wrote: ↑Fri Jan 17, 2020 10:49 pm
Kingdud wrote: ↑Fri Jan 17, 2020 10:41 pm [...]Imagine having 3 notebooks. You write the sentence "I love pink ponies they make me happy." by striping one word in each notebook. So book 1 has "I ponies me", book 2 has "love they happy", and book 3 has "pink make". If you pulled out just notebook 2, the information wouldn't make any sense. This is why you can't pull one drive out of a RAID set (except RAID 1, sometimes) and still use it.
Wait, isn't "RAID" short for Redundant Array of Independent Drives ? That seems neither redundant, nor independent to me !
the i stands for inexpensive or independent. and it depends on the raid setup you go with as there are multiple layers that can be used. in that example its raid 0 which will spread the data across a set of drives as it can read and write the data faster by sending it to all the drives at the same time. raid 1 will mirror data between 2 drives so you will have 2 copies incase one dies.
Itemfinder
Inserter
Inserter
Posts: 29
Joined: Thu Feb 21, 2019 4:46 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Itemfinder »

Idea: If a multiplayer game has been played, Make Continue a button that splits into 2 buttons when clicked, one of Singleplayer, one of Multiplayer. Put a button in the side or outside of the multiplayer button to "forget" the saved multiplayer setttings. If multiplayer settings are absent, default Continue to singleplayer continue.
Last edited by Itemfinder on Sat Jan 18, 2020 1:49 am, edited 9 times in total.
Stlyau
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Jan 06, 2018 1:36 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Stlyau »

I haven't read through all the replies yet, but I had something cross my mind when I read the FFF this morning. In regards to the Continue button, will it recognize if the current active mods match the last save? The reason I ask is... What happens when you play a solo save, then go onto a server with a different set of mods, then decide to go back to the solo save via the Continue? Will it prompt a mod sync much like you get when joining a server if the mods don't match? I didn't see anything mentioned in the FFF about this happening, so I had to ask when it popped into my thoughts.
zebediah49
Fast Inserter
Fast Inserter
Posts: 122
Joined: Fri Jun 17, 2016 8:17 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by zebediah49 »

FWIW, I've run a QNAP box continuously for about three years with no issues -- including doing a chassis-transplant to upgrade it. It sounds like you guys got quite unlucky there.

That said, there's no such thing as a magical perfectly working NAS. That includes spending six figures on scale-out hardware -- even Isilon has random issues that require addressing from time to time. It's just that for those prices, Dell will overnight you a replacement chassis, and your users don't notice that an entire box failed.

Just don't use RAID 5 :)

-----

New menu looks great!
PhasmaNL
Inserter
Inserter
Posts: 22
Joined: Sun Mar 13, 2016 11:12 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by PhasmaNL »

Just buy a Synology (a + model). It's great! Really. :)
Quarnozian
Inserter
Inserter
Posts: 32
Joined: Tue May 01, 2018 7:24 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Quarnozian »

I'd love the Continue to be like a category, and have two buttons. One for Singleplayer, and one for Multiplayer.
PhasmaNL wrote: ↑Sat Jan 18, 2020 2:15 am Just buy a Synology (a + model). It's great! Really. :)
Do Not. GamersNexus went through the exact same scenario as Wube did, with the only difference being they were using Synology equipment.
malventano
Filter Inserter
Filter Inserter
Posts: 343
Joined: Thu Apr 27, 2017 4:31 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by malventano »

bc74sj wrote: ↑Fri Jan 17, 2020 10:56 pmYou realize RAID 5 has been obsolete for years now?
Sorry, but no. Wube was (and likely still is) using a 4 disk array, and RAID 5 is just fine for that purpose, especially if there is a backup. RAID 5 is still typically the default for most 3-4 disk home / small business NAS solutions. Agreed on the 'LTT knowing storage' point though - even Linus would state (and has stated) that their content is more for entertainment than education.
Quarnozian wrote: ↑Sat Jan 18, 2020 3:09 am I'd love the Continue to be like a category, and have two buttons. One for Singleplayer, and one for Multiplayer.
PhasmaNL wrote: ↑Sat Jan 18, 2020 2:15 am Just buy a Synology (a + model). It's great! Really. :)
Do Not. GamersNexus went through the exact same scenario as Wube did, with the only difference being they were using Synology equipment.
Honestly either is fine so long as you have multiple of them, and Wube already had a duplicate QNAP to swap over to when needed. The same need for a duplicate applies to the desktop, since any portion of the device acting as the NAS can fail (but the use of ZFS there makes things a bit more complicated as it is more sensitive to kernel versions than other software/hardware solutions).
BlueTemplar wrote: ↑Fri Jan 17, 2020 11:44 pm Oh, right, "RAID0 isn't RAID, more like anti-RAID", I remember now...
In my PC Perspective circles (I was Storage Editor from 2009-2019), we called it 'deathwish raid'. I even have a few of the shirts in my closet :)
Kingdud wrote: ↑Fri Jan 17, 2020 10:41 pmRAID writes the data to the hard drive in such a way that, unless you are using software mirroring (RAID 1), the data will be useless outside of the RAID set. Hardware RAID 1 would also be unreadable. The reason software RAID 1 can be read is something of a mystery to me, but I've done it enough times to know it works.
Software RAID implementations, especially RAID-1, tend to place the array metadata at the end of the disks, leaving the partition and data in their usual places. They do this so that you can start with a regular non-RAID drive and add a second drive, then create a mirrored array. Since the data is in the expected place, those disks can be mounted elsewhere without issue.
Hardware RAID tends to compartmentalize the partition data at some fixed offset, starting it *after* the array metadata, which is typically written to the beginning of the disks. This varies depending on which hardware RAID controller you use, but generally follows that formula. The data from a RAID-1 disk can still be read individually, but you'd need to create a custom partition table that pointed to the correct starting sector of the partition. That or use a data recovery app to rediscover the partition location. The easiest way is to just connect that disk to a similar RAID controller, but the data is still present regardless.
Last edited by malventano on Sat Jan 18, 2020 4:31 am, edited 2 times in total.
Allyn Malventano
---
Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Ghoulish »

Solid, sensible changes, as usual.

:)
See the dailyβ„’ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
bhaktivedanta
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sat Jul 20, 2019 5:23 am
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by bhaktivedanta »

They modified LVM to add some more efficient form of snapshotting
So they would be obliged to provide their sources with their device (... unless they managed to separate their additions from the open source part somehow). Should not be impossible to compile their modded LVM and get the data back? I can't judge if thats worth the effort ofc., but traditionally obscure controller hardware with non-standard write behaviour has been the bigger problem.

@ZFS: Vanilla XFS- or EXT4-raid might have done as well, I suppose, but on the other hand: Yes, bazookas do kill flies! XD
masa
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Mar 01, 2015 6:53 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by masa »

Since you are now reworking the main menu, could you also add a menu under Multiplayer for (only) user-added servers? Basically I would *really* like to have an equivalent Multiplayer menu to what Minecraft has. This is one of the very few things I think the game is missing anymore from being more or less flawless. :)

I only play on my own servers, which are not public but just for me and some friends, and they are not published to the master list. Currently I have to use the Connect To dialog, which only remembers the last address, and if I switch between different servers/world, I need to type in the IP and/or port.

So basically I would like to have a list of favorite/user-added servers in their own list, without the master list of public servers messing it up and adding "noise" to it and moving around the entries while it loads. Also the list should only show the server name (and description if there is one), not the IP address, as I don't want to advertise the server IP when I'm live streaming.
User avatar
Stargateur
Fast Inserter
Fast Inserter
Posts: 159
Joined: Sat Oct 05, 2019 6:17 am
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Stargateur »

bc74sj wrote: ↑Fri Jan 17, 2020 10:56 pm How many years have you been out of IT? You realize RAID 5 has been obsolete for years now? And you advise software raid, but not mdadm or zfs? What exactly are you trying to say?

The amount of IT 'experts' on this post make me reconsider the average factorio player...

One that confuses RAID 0 with RAID 1, one that recommends RAID 5, one that thinks LTT knows storage, others recommending unRAID, and the number of people running QNAP. Anyway, glad Wube got their NAS needs met!
At least, discussion was civil until you come.
Merssedes
Fast Inserter
Fast Inserter
Posts: 147
Joined: Sun Oct 29, 2017 7:05 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Merssedes »

Gummiente27 wrote: ↑Fri Jan 17, 2020 6:42 pm
Merssedes wrote: ↑Fri Jan 17, 2020 6:02 pm I've quastions about Steam integration.
From what I know, there is currently 3 types of players in multiplayer:
* users with Factorio account, not lincked to Steam account (they use non-Steam version);
* users with Factorio and Steam accounts linked, who uses non-Steam version;
* users with Factorio and Steam accounts linked, who uses Steam version.
What you want to add is 4th type:
* users with Steam account, not linked to Factorio account ("mini-accounts", they will use Steam version).
So:
1) Will it be somehow checked is entered username for mini-account is already in any use (Factorio account or other mini-account)?
2) Will there be any changes for non-Steam version of the game?
I have no clue but I thought multiplayer accounts 2 and 3 are equal.
All existing ones are equal as accounts, i wrote about types of players.
seltha
Burner Inserter
Burner Inserter
Posts: 18
Joined: Tue Jul 23, 2019 8:38 am
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by seltha »

Re "Continue"... I play a mix of SP, MP with my kid, and MP with friends. I'm not saying you have to implement 3 different 'continue' buttons, but maybe if there was a way to setup my favorites and have them all accessible from a dropdown to the right hand side of the continue button... that would be pretty great, at least for my use case :)

Re "NAS"... I got burned early on with RAID vendor lock-in, eg the RAID card inside my game (MUD) server broke after a few years, meaning I had to find the exact same card (which they didn't make anymore, and this was in the days before ebay). To make matters worse, I had been a bad panda and not taken recent offsite backups... so ended up losing about 6 months of data, source code, etc to the game I was running. Needless to say I wasn't popular with the players or the other devs, and basically it was game over because who wants to lose all that progress?

Personally, I use Windows (I know, boo, hiss!) but their "Storage Spaces" is somewhat ZFS-like and does a good enough job for me. Sure, it's not as fast as a dedicated RAID card, but the fact I can connect my drives to any new PC and get access to my data gives me great peace of mind. Last thing I need is to be stuck finding the exact motherboard or controller card to plug my drives back in. And I'm still a bad panda, with my last offsite backup about 6 months old now. I really should refresh that this week! Thanks for reminding...
User avatar
Yenz
Inserter
Inserter
Posts: 40
Joined: Thu Dec 14, 2017 9:16 am
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Yenz »

For me the continue button should only do one thing. For every other option you have the normal menu with all its possibilities.

But the continue button should really get you there were you left the last time:
  • Played SP -> play sp...
  • Joind a MP game -> join this server again
  • Hosted a MP game to play together with a friend -> host this mp game again
  • Played with a friend on his local hosted game -> join this friend's server again
A normal / casual player is doing mostly one thing over and over again after starting the game. Because of that I would not overengineer the possibilities with another selection "where to continue" with a popup or offering favorites.

https://media.giphy.com/media/3ePb1CHEj ... /giphy.gif
matjojo
Filter Inserter
Filter Inserter
Posts: 337
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by matjojo »

masa wrote: ↑Sat Jan 18, 2020 6:55 am Since you are now reworking the main menu, could you also add a menu under Multiplayer for (only) user-added servers? Basically I would *really* like to have an equivalent Multiplayer menu to what Minecraft has. This is one of the very few things I think the game is missing anymore from being more or less flawless. :)

I only play on my own servers, which are not public but just for me and some friends, and they are not published to the master list. Currently I have to use the Connect To dialog, which only remembers the last address, and if I switch between different servers/world, I need to type in the IP and/or port.

So basically I would like to have a list of favorite/user-added servers in their own list, without the master list of public servers messing it up and adding "noise" to it and moving around the entries while it loads. Also the list should only show the server name (and description if there is one), not the IP address, as I don't want to advertise the server IP when I'm live streaming.
I said the same this, this is a really weird missing feature.
GottZ
Inserter
Inserter
Posts: 38
Joined: Mon Jul 17, 2017 12:02 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by GottZ »

1. continue multiplayer would be awesome

2. i moved from zfs to xfs with mdadm raid "10" (combination of 1 and 0 with one metadata block per drive) and luks2 on 4x 4tb hdd's
i sure lost snapshots but rbackup / borg / ... are just enough to handle that for me.

you might want to give syncthing a try though. it can also do versioning.

also snapshots are not backups.

from reading the FFF it sure appears as if you would need to go to a harddrive recovery company if you want your data back.

ENCRYPTED OFF SITE BACKUP!
ImageImage
posila
Factorio Staff
Factorio Staff
Posts: 5350
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by posila »

GottZ wrote: ↑Sat Jan 18, 2020 7:04 pm from reading the FFF it sure appears as if you would need to go to a harddrive recovery company if you want your data back.
We do have offsite backups, but we thought it would be faster to just copy the data from the disks (or just continue using the disks) rather than having to download terabytes over the internet.
User avatar
Dixi
Fast Inserter
Fast Inserter
Posts: 201
Joined: Sat Nov 04, 2017 1:47 pm
Contact:

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Post by Dixi »

Continue will be a nice menu option.

About data storage. I was using cheap old PC (with windows storage server %-) with some HDDs. Then I switched to more compact DLink Dir-320L. Soon I found that it like to corrupt my files... :-( So I returned to my old small PC, just changed it's case so more HDD will fit, and installed OpenMediaVault on it. So far works well.
As I result I also think that custom made, PC based, file server is better then ready to use dedicated solution, until we are not speaking about enterprise level data storage.
Post Reply

Return to β€œNews”